Most DMs love communication
&& negotiations,
for this allows them to
assume an active role in actual play.
Your referee will assume
the persona proper to the creature your party is dealing with -- be it
shy and hostile,
stupid, greedy, helpful,
misinformed, or whatever.
Intelligent monsters will
always balance the offer versus the expectation.
A lone ogre
is likely, even with his rather dim wit, to recognize that a strong party
will kill him if he attacks or demands too much,
so a small bribe is better
than a risky combat to get flesh to eat and pretty baubles to have.
On the other hand, weakness
will be exploited by any basically hostile monster unless it seems certain
that more can be gained by other action.
Be resigned to pay amounts
in excess of the actual value received.
As a player, you must earn
what you gain.
Negotiation usually gives
you o chance to get on with the earning process, or live to come back and
fight another day.
Always be wary and use your
wits, look at all facets of the situation, and then use your best judgment
accordingly.
In many cases a payment,
bribe, toll, share or ransom fee will enable success or survival, and negotiation
is a useful tool to the expert adventurer.