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| The Thief | - | Dragon magazine | 1e AD&D |
<if you can find the black-background version of the same size and
quality as the above, then use that>
It is done by picking with tools and by cleverness,
plus knowledge and study of such items.
Q: Do nonthief characters
have any
chance to open locked chests
or
doors?
A: Only thieves can
pick locks in the AD&D
game. Other characters can
try to force
locked closures by making
an open doors
attempt or bend bars/lift
gates roll, as per
the PH, page 9. It
is up to
the DM to decide when and
how a locked
door or chest can be opened.
(144.6)
Opening Locks may be attempted by any given thief but once per lock.
If the score generated
exceeds the adjusted (for ability and race) base
score, the thief
has failed; and no amount of trying will ever enable him or
her to succeed with
that lock, although the thief may try again when he or
she has risen to
a higher level of experience. Success opens the lock.
The act of picking the lock
to be opened can take from 1-10 rounds, depending on the complexity of
the lock.
As a rule, most locks will
take but 1-4 rounds of time to pick.
<30 points of damage
will break open a padlock: T1-4.72>
<another example, 25
points will break a padlock: T1-4.81>
<another example, 30
points of damage will break open a lock: T1-4.49>
<another example, 35
points of damage will break open a lock: T1-4.52>
<condense the above>
<
LTH (The
Thief: A special look, d47, bd5)
Opening locks, as we all know,
is a
matter of “cleverness, plus knowledge
and study of such items” (PH, page
27).
Again, stupid thieves could be penalized,
but likely that would be going too
far and players would rebel. However,
real Intelligence does come into play
on
puzzle locks and complex closures. Nothing
forbids the inclusion of “complex
locks” in addition to the RUN-OF-THE-MILL,
crude lock the thief will run into most
of
the time. “Complex locks” can subtract
some set amount from the thief’s percent
chance to open the lock, cutting his
chance by a 1/3, 1/2, 2./3 or even
more for truly unusual, challenging closures.
Such complex locks should be
expensive and rare. Picking a complex
lock (or an ordinary one) in stress situations
(practice does not count) can give
a thief actual experience, if the DM
chooses to award experience for such an
act. An ordinary lock takes 1-4 rounds
to
open; a complex one can take 1-10
rounds (as suggested
in the DMG, page
19) or perhaps even longer for unique
ones.
>