Plane SHIFT
(Alteration)


Level: c5, sh6
-
Range: T
-
Duration: P
Components: v.s.m
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CT: 8s
-
Save: None (sh: Neg.)
Area: Creature touched (special)
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psionic encounter: 25%
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MP: 11, 22, 61, 74, 117

Effect: When the plane SHIFT spell is cost, the cleric
moves himself or herself or some other creature to another plane of
existence.

The recipient of the spell will remain in the new plane until sent
forth by some like means. If several persons link hands in a circle, up to
seven can be affected by the plane shift at the same time. An unwilling victim must be touched
in order to be sent thusly; and in addition, the creature also is allowed a
saving throw, and if the latter is successful the effect of the spell is negated.

MC: The material component of this spell is o small, forked metal rod - the exact size and
metal type dictating to which plane of existence the spell will send the affected creature(s) to.
(Your referee will determine specifics regarding how and what planes are reached.)

DMG: The material component is similar to a tuning fork, of course,
and striking it at the proper time allows the energy vibrations of the person
or persons or creature or creatures involved to match those of the desired
plane. All you need to do is determine which notes, if you will,
attune to which planes, and then when the caster has a metal rod, inform
him or her of the note it sounds -- an A sharp, far instance, might take one
to the Astral Plane, while an A flat will move one to the Elemental Plane of
Air, and an A to the Ethereal Plane. Naturally, you can include the octave
and even have chords to move a creature to some sub plane, i.e., F sharp
minor might move the coster or the subject to the 9th Plane of Hell.
 

Shukenja: This spell allows the shukenja to move to another plane of existence, or to send a creature there.
Several characters joining hands may be sent with one spell. An unwilling creature being sent must be touched in order
to be sent, and in addition the creature is allowed a saving throw, negating the effect if successful.

Shukenja.MC: The material component of this spell is a special coin, engraved with characters representing the plane,
tied about the creature's neck with a leather thong.


UA

Random Determination of Precise Arrival Location on Another Plane
 
- 1 2 3 4 5 6 7 8
1 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80
2 81-90 91-100 101-110 111-120 121-130 131-140 141-150 151-160
3 161-170 171-180 181-190 191-200 201-210 211-220 221-230 231-240
4 241-250 251-260 261-270 271-280 281-290 291-300 301-310 311-320
5 321-330 331-340 341-350 351-360 361-370 371-380 381-390 391-400
6 401-410 411-420 421-430 431-440 441-450 451-460 461-470 471-480
7 481-490 491-500 501-510 511-520 521-530 531-540 541-550 551-560
8 561-570 571-580 581-590 591-600 601-610 611-620 621-630 631-640

1. Roll 2 different d8s, index result.
3. Roll d10 for exact #.