Remove Fear
(Abjuration)

Reversible: Cause Fear (Fear Touch: D39)


Level: c1
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Range: 3"
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Duration: Special
Components: V, S
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CT: 4
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Save: None
Area: Creature touched
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psionic encounter: 25%
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Effect: By touch,
the cleric instills courage in the spell recipient,
raising the creature’s save against magical fear attacks by +4 on dice rolls for 1 turn.

If the recipient has already been affected by fear,
and failed the appropriate save,
the touch allows another save to be made,
with a bonus of + 1 on the dice for every level of experience of the caster,
    i.e. an Adept (C2) gives a +2 bonus,
    a Priest (C3) +3, etc.
A “to hit” dice roll must be made to touch an unwilling recipient.
Of course, remove fear can be countered by cause fear and vice versa.

Cause Fear (Fear Touch: D39):

The reverse of the spell,
cause fear,
causes the victim to flee in panic at maximum movement SPEED away from the caster for 1 round per level of the cleric causing such fear.
Of course, cause fear can be countered by remove fear and vice versa.
 

Q: Shouldn?t a saving throw be
allowed for the remove fear spell?
With no save, the reverse is a potent
spell.
A: There is no save vs. remove fear or its
reverse, though either spell requires contact
with the recipient (meaning a ?to hit?
roll against an unwilling victim). You might
choose to allow a save against cause fear
at a substantial penalty (I suggest -4),
since remove fear requires a save of sorts
if applied after the fact (see the spell?s
description on page 44 of the Players
Handbook).
(145.12)