Remove Fear
(Abjuration)
Reversible: Cause Fear (Fear Touch: D39)
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Effect: By touch,
the cleric instills courage
in the spell recipient,
raising the creature’s save
against magical fear attacks by +4 on dice rolls for 1 turn.
If the recipient has already
been affected by fear,
and failed the appropriate
save,
the touch allows another
save
to be made,
with a bonus of + 1 on the
dice for every level of experience of the caster,
i.e.
an Adept (C2) gives a +2 bonus,
a Priest
(C3) +3, etc.
A “to hit” dice roll must
be made to touch an unwilling recipient.
Of course, remove fear
can be countered by cause fear and vice versa.
The reverse of the spell,
cause fear,
causes the victim to flee
in panic at maximum movement SPEED away from the caster for 1 round per
level of the cleric causing such fear.
Of course, cause fear
can be countered by remove fear and vice versa.
Q: Shouldn?t a saving
throw be
allowed for the remove fear
spell?
With no save, the reverse
is a potent
spell.
A: There is no save
vs. remove fear or its
reverse, though either spell
requires contact
with the recipient (meaning
a ?to hit?
roll against an unwilling
victim). You might
choose to allow a save against
cause fear
at a substantial penalty
(I suggest -4),
since remove fear requires
a save of sorts
if applied after the fact
(see the spell?s
description on page 44 of
the Players
Handbook).
(145.12)