Resist Fire
(Alteration)


Level: c2
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Range: Touch
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Duration: 1t*
Components: V, S, M
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CT: 5s
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Save: None
Area: Creature touched
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Effect: When this spell is placed on a creature by a cleric,
the creature’s body is toughened to withstand heat,
and boiling temperature is comfortable.

The recipient of the resist fire can even stand in the midst of very hot or magical fires such as those produced by red-hot charcoal,
a large amount of burning oil, flaming swords, fire storms, fire balls, meteor swarms, or red dragon's breath --
but these will affect the creature, to some extent.
The recipient of the spell gains a bonus of +3 on saving throws against such attack forms,
and all damage sustained is reduced by 50%; therefore,
if the saving throw is not made, the creature sustains one-half damage,
and if the saving thow is made only one-quarter damage is sustained.
Resistance to fire lasts for 1 turn for each level of the cleric placing the spell.

MC: A drop of mercury.
<A tube of silvery fluid (quicksilver, 10 gp weight, worth 100 gp): T1-4.59>
 

WSG: Handled the same way as resist cold, except that it
pertains to heat-related instead of cold-related effects.

Resist Fire: It is odd that while the PH 
specifically states that resist cold gives a 
ST against ice storms, and by 
extrapolation walls of ice used to cause 
damage, this higher-level spell does NOT 
give a ST aginast fire-based 
spells which normally have none.  Since 
the obvious case is wall of fire, this may 
be an oversight.  DMs are encouraged to 
consider playing resist fire (with a +3 bonus) 
and related no-save, fire-based spells, 
with the save determining full or 1/2 
damage. 
(Imagine #30)