2. Read Languages:
At 4th level (Robber),
thieves are able to read 20% of languages,
and this ability
increases by 5% with each
additional level
of experience until an 80% probability is
attained. This enables
the possible reading of instructions and
treasure maps without
having to resort to a magic item or
spell.
Reading Languages can be attempted but once.
Failure - a score
greater
than the percentage
chance shown for the experience level of the thief -
<make intelligible>
means that the language is not understood and no amount of reading will
make it comprehensible.
<make intelligible>
However, the thief
can try again with each new experience level he or she gains.
DMG:
Read
languages:
This ability assumes that
the language is, in fact, one which the thief has encountered sometime
in the past.
Ancient and strange languages
(those you, as DM, have previously designated as such) are always totally
unreadable.
Even if able to read a language,
the thief should be allowed
only to get about that percentage of the meaning of what is written
as his
or her percentage ability to read the tongue in the first place.
The rest they will have
to guess at.
Languages which are relatively
close to those known by the thief will not incur such a penalty.