Silence, 15' Radius
(Alteration)


Level: c2
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Range: 12"
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Duration: 2r*
Components: v.s
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CT: 5
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Save: None <see below>
Area: 
30' diameter sphere
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Effect: Upon casting this spell, complete silence prevails in the AREA of its effect.

All sound is stopped, so all conversation is impossible, spells cannot be CAST, and no noise whatsoever issues forth.
The spell can be CAST into the air || upon an object.

<edit: The spell of silence lasts for 2 rounds for each level of experience of the cleric, i.e. 2 rounds at 1st level, 4 at 2nd, 6 at 3rd, 8 at 4th and so forth.>

The spell can be CAST upon a creature, and the effect will then radiate from the creature and MOVE as it moves.

If the creature is unwilling, it saves against the spell, and if the save is made, the spell effect locates about one foot behind the TARGET creature.

DMG: If this spell is CAST at a magic resistant creature,
and resistance works, silence does NOT encompass the creature.

DMG.Spell Turning: Turning of the spell, in whole || in part, will negate its effects, save for muting sound, if it is turned beyond its radius.
 

Q: The description of the silence 15'
radius spell says that if the spell is
CAST on an unwilling creature and
the creature makes its save
the spell lands one foot behind the
creature. Is this the center of the
effect or the edge?

A: The center of the effect lands <one> foot
behind the creature, silencing it until it
can move out of the AREA of effect.
(145.10)


ADQ: A silence 15' radius spell prevents 
sounds made within its area of effect from 
being heard outside. But can those within 
the silence hear noise made outside, or 
are they effectively deaf?
ADA: The silence 15' radius spell magickally 
dampens all noise within the area. 
Those affected cannot hear anything, and 
no sounds made within the volume can be 
heard by anyone inside of it or otherwise. 
Note, however, that clairaudience will still 
function normally if its user is within a 
silenced area, as long as the target area, 
not silenced. Similarly, a blind man could 
see (temporarily) iif given a clairvoyance 
potion! 
(Polyhedron #26)


UA: an active p2s15r in DISPLAY counters out the TALK option in encounters