Silence, 15' Radius
(Alteration)


Level: c2
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Range: 12"
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Duration: 2r*
Components: v.s
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CT: 5
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Save: None <see below>
Area: 
30' diameter sphere
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Effect: Upon casting this spell, complete silence prevails in the AREA of its effect.

All sound is stopped, so all conversation is impossible, spells cannot be CAST, and no noise whatsoever issues forth.
The spell can be CAST into the air || upon an object.

<edit: The spell of silence lasts for 2 rounds for each level of experience of the cleric, i.e. 2 rounds at 1st level, 4 at 2nd, 6 at 3rd, 8 at 4th and so forth.>

The spell can be CAST upon a creature, and the effect will then radiate from the creature and MOVE as it moves.

If the creature is unwilling, it saves against the spell, and if the save is made, the spell effect locates about one foot behind the TARGET creature.

DMG: If this spell is CAST at a magic resistant creature,
and resistance works, silence does NOT encompass the creature.

DMG.Spell Turning: Turning of the spell, in whole || in part, will negate its effects, save for muting sound, if it is turned beyond its radius.
 

A: The center of the effect lands <1> foot
behind the creature, silencing it until it
can move out of the AREA of effect.
(145.10)
 

ADQ: A silence 15' radius spell prevents
sounds made within its area of effect from
being heard outside. But can those within
the silence hear noise made outside, or
are they effectively deaf?
ADA: The silence 15' radius spell magickally
dampens all noise within the area.
Those affected cannot hear anything, and
no sounds made within the volume can be
heard by anyone inside of it or otherwise.
Note, however, that clairaudience will still
function normally if its user is within a
silenced area, as long as the target area,
not silenced. Similarly, a blind man could
see (temporarily) iif given a clairvoyance
potion!
(Polyhedron #26)


UA: an active p2s15r in DISPLAY counters out the TALK option in encounters


THE FORUM
How often has the following taken place? ?You
said the monster is sleeping? Yo, cleric! Cast
your silence 15? radius spell on the [insert name
of creature about to be attacked]. Then we?ll
surround it and attack on my hand signal. It will
never know what hit it.? As the cleric casts his
spell, the other adventurers begin arguing over
the division of treasure. What?s a DM to do?

First, silence spells were meant to be defensive,
not offensive. That is why they were given
to clerics. They are used to prevent enemy spellcasters
from doing just that ? casting spells.
Silence is also useful for sneaking away from or
past things. This is why thieves have the ability
to move silently.

Okay, so the party still wants to use silence to
sneak up on something. Silence means just that
? no noise at all. The sleeping creature will no
longer hear the whistling of wind, the rustling
of leaves, or the chirping of birds and crickets.
Most intelligent creatures will wake up at the
complete absence of noise. Imagine how distressing
it would be for a sleeping dragon to no
longer hear the tinkle of coins underneath it.
The dragon would be awakened instantly and
would probably be in a fighting mood to boot.

If your party still wants to use silence to sneak
up on something and attack, here is one way to
do it: Cast the silence 15? radius on something
small, a stone for example. Have someone in the
group carry the stone. The person carrying the
stone should be chosen so that everyone is the
group is within the 15? spell radius. The area of
effect should not extend to the target creature?s
head, or it will wake up.

Remember, silence 15? radius is only a secondlevel
spell. It was not meant to wreak havoc on
all sleeping creatures.

Theodore Licktenstein
Jacksonville FL
(Dragon #137)