Silence,
15' Radius
(Alteration)
|
|
|
|
|
|
|
|
|
|
30' diameter sphere |
|
|
|
|
Effect: Upon casting this spell, complete silence prevails in the AREA of its effect.
All sound is stopped, so
all conversation is impossible, spells cannot be CAST, and no noise whatsoever
issues forth.
The spell can be CAST into
the air || upon an object.
<edit: The spell of silence lasts for 2 rounds for each level of experience of the cleric, i.e. 2 rounds at 1st level, 4 at 2nd, 6 at 3rd, 8 at 4th and so forth.>
The spell can be CAST upon a creature, and the effect will then radiate from the creature and MOVE as it moves.
If the creature is unwilling, it saves against the spell, and if the save is made, the spell effect locates about one foot behind the TARGET creature.
DMG: If this spell
is CAST at a magic resistant creature,
and resistance works, silence
does NOT encompass the creature.
DMG.Spell
Turning: Turning of the spell, in whole || in part, will negate
its effects, save for muting sound, if it is turned beyond its radius.
Q: The description
of the silence 15'
radius spell says that if
the spell is
CAST on an unwilling creature
and
the creature makes its save
the spell lands one foot
behind the
creature. Is this the center
of the
effect or the edge?
A: The center of the
effect lands <one> foot
behind the creature, silencing
it until it
can move out of the AREA
of effect.
(145.10)
ADQ: A silence 15' radius spell prevents
sounds made within its area of effect from
being heard outside. But can those within
the silence hear noise made outside, or
are they effectively deaf?
ADA: The silence 15' radius spell magickally
dampens all noise within the area.
Those affected cannot hear anything, and
no sounds made within the volume can be
heard by anyone inside of it or otherwise.
Note, however, that clairaudience will still
function normally if its user is within a
silenced area, as long as the target area,
not silenced. Similarly, a blind man could
see (temporarily) iif given a clairvoyance
potion!
(Polyhedron #26)
UA: an active p2s15r in DISPLAY counters
out the TALK option in encounters