(01-65)
III.A. Potions


III.A.2. (66-00)
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III.A.3. (x-x)
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Magic Items
Random Treasure Determination
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Appendix K
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DMG
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AD&&D
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III.A. POTIONS
Dice Result Encumbrance Experience Point Value G.P. Sale Value
01-03 Animal Control - 250 400
04-06 Clairaudience - 250 400
07-09 Clairvoyance - 300 500
10-12 Climbing - 300 500
13-15 Delusion ** - --- 150
16-18 Diminution - 300 500
19-20 Dragon Control * - 500-1,000 5,000-9,000
21-23 ESP - 500 800
24-26 Extra-healing - 400 800
27-29 Fire Resistance - 250 400
30-32 Flying - 500 750
33-34 Gaseous Form - 300 400
35-36 Giant Control * - 400-900 1,000-6,000
37-39 Giant Strength * (F) - 500-750 900-1,400
40-41 Growth - 250 300
42-47 Healing - 200 400
48-49 Heroism (F) - 300 500
50-51 Human Control * - 500 900
52-57 Invulnerability (F) - 350 500
58-60 Levitation - 250 400
61-63 Longevity - 500 1,000
64-66 Oil of Etherealness - 600 1,500
67-69 Oil of Slipperiness - 400 750
70-72 Philter of Love - 200 300
73-75 Philter of Persuasiveness - 400 850
76-78 Plant Control - 250 300
79-81 Polymorph (self) - 200 350
82-84 Poison ** - --- ---
85-87 Speed - 200 450
88-90 Super-Heroism (F) - 450 750
91-93 Sweet Water - 200 250
94-96 Treasure Finding - 600 2,500
97 Undead Control * - 700 2,500
98-00 Water Breathing - 400 900

* Effectiveness on type of creature controlled must be determined by die roll; consult item explanation.

** The Dungeon Master must mislead the possessor of the potion so as to convince him that it is not harmful.
    (See the appropriate item description for particulars.)

(F) = Fighter and cavalier classes only may use

III.A.2. POTIONS
Dice Result Encumbrance Experience Point Value G.P. Sale Value
01-05 Elixir of Health - 350 2,000
06-15 Elixir of Life - 250 2,500
16-20 Elixir of Madness ** - -- --
21-25 Elixir of Youth - 500 10,000
26-30 Fire Breath - 400 4,000
31-35 Oil of Acid Resistance - 500 5,000
36-40 Oil of Disenchantment - 750 3,500
41-45 Oil of Elemental Invulnerability - 1,000 5,000
46-49 Oil of Fiery Burning - 500 4,000
50-55 Oil of Fumbling ** - -- 1,000
56-60 Oil of Impact - 750 5,000
61-65 Oil of Sharpness - 100/appl. 1,000/appl.
66-70 Oil of Timelessness - 500 2,000
71-75 Philter of Beauty - 250 1,500
76-80 Philter of Glibness - 500 2,500
81-85 Philter of Stammering && Stuttering ** - -- 1,500
86-90 Rainbow Hues - 200 800
91-95 Ventriloquism - 200 800
96-00 Vitality - 300 2,500

** The Dungeon Master must mislead the possessor of the potion so as to convince him that it is not harmful.
    (See the appropriate item description for particulars.)
 


III.A. POTIONS (01-65)
01-03 = Animal Control*
04-06 = Clairaudience
07-09 = Clairvoyance
10-12 = Climbing
13-15 = Delusion**
16-18 = Diminution
19-20 = Dragon Control*
21-23 = ESP
24-26 = Extra-Healing
27-29 = Fire Resistance
30-32 = Flying
33-34 = Gaseous Form
35-36 = Giant Control*
37-39 = Giant Strength* (F)
40-41 = Growth
42-47 = Healing
48-49 = Heroism (F)
50-51 = Human Control
52-54 = Invisibility
55-57 = Invulnerability (F)
58-60 = Levitation
61-63 = Longevity
64-66 = Oil of Etherealness
67-69 = Oil of Slipperiness
70-72 = Philter of Love
73-75 = Philter of Persuasiveness
76-78 = Plant Control
79-81 = Polymorph (self)
82-84 = Poison**
85-87 = Speed
88-90 = Super-Heroism (F)
91-93 = Sweet Water
94-96 = Treasure Finding
97 = Undead Control*
98-00 = Water Breathing
 

III.A.2. POTIONS (66-00)
01-05 = Elixir of Health
06-15 = Elixir of Life
16-20 = Elixir of Madness**
21-25 = Elixir of Youth
26-30 = Fire Breath
31-35 = Oil of Acid Resistance
36-40 = Oil of Disenchantment
41-45 = Oil of Elemental Invulnerability
46-49 = Oil of Fiery Burning
50-55 = Oil of Fumbling**
56-60 = Oil of Impact
61-65 = Oil of Sharpness
66-70 = Oil of Timelessness
71-75 = Philter of Beauty
76-80 = Philter of Glibness
81-85 = Philter of Stammering & Stuttering**
86-90 = Rainbow Hues
91-95 = Ventriloquism
96-00 = Vitality
 
 
 
 

Elixir of Swimming (OSRIC.336)
Elixir of Truth (OSRIC.336)
Elixir of Vision (OSRIC.336)