Aids to Playing
AD&D
Did
You Mean: Approaches to Playing AD&D?
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Various products such as
modules,
playing aids,
and miniature
figurines will be most helpful in establishing and maintaining an interesting
and exciting campaign.
There are so many such products
available that it is not possible to detail each here,
but some guidance can be
given.
Paper products range from
record sheets for characters and special screens for the DM, <note the
different kinds of record sheets, with colored links>
which contain frequently-consulted
charts and tables on his or her side,
to complete dungeon or world
scenarios.
TSR provides a broad selection of such goods, some of which are listed at the back of this work.
You can obtain a complete
list by writing to TSR at the address shown on
the cover and asking for
a current catalog.
The outlet for TSR products
in Great Britain is:
TSR Hobbies
(U.K. Limited),
the Mill,
Rathmore
Road,
Cambridge,
CB1-4AD England.
Q. Why isn't everything that is available
in America for the D&D Game available
in the UK?
A. Most products are eventually made
available in the UK. However, TSR
prints all of its products (except for
IMAGINE magazine) in America, and
then goods are imported into Britain
in batches, which means that there is
some delay until a new shipment
arrives in the UK and becomes
available in the shops.
(Imagine #5)
The only other source of
approved and official AD&D material is
Judges
Guild,
1165
North University Ave.,
Decatur,
IL 62526.
<(JG
Archive)>
Judges Guild
publishes a large and continually expanding line of materials,
and you should contact them
for their current catalog.
While there are many other
works which appear to be useful in a campaign,
only those bearing the AD&D
logo and approval mark should be used.
Miniature figures used to
represent characters and monsters add color and life to the game.
They also make the task
of refereeing action,
particularly combat,
easier too! In combination
with a gridded surface,
such as the DUNGEON FLOORPLANS
(to be published by TSR in the near future),
these miniatures will add
a whole new dimension to your playing enjoyment.
It is suggested that you
urge your players to provide painted figures representing their characters,
henchmen, and hirelings
involved in play.
The monsters can be furnished
by you - possibly purchased through collection of small fees levied on
each playing session.
The OFFICIAL ADVANCED
DUNGEONS & DRAGONS miniature figures will be released by
Grenadier Models,
POB 305,
Springfield,
PA 19064,
about November 1979.
These figures are the only
ones which comply in all respects to AD&D
specifications and the AD&D
MONSTER MANUAL.
Contact Grenadier for an
up-to-date listing of available figures.
Other approved lines of
fantasy figures APPROVED FOR USE WITH AD&D will be offered by
select manufacturers.
Always look for the name,
AD&D,
and the TSR approval mark
before purchasing figures for your campaign.
It is also very important
to keep abreast of what is happening in the world of adventure gaming.
You may do so by subscribing
to such publications as
THE DRAGON and
WHITE
DWARF -- <>
<trim>
or you might find it convenient
to purchase them from your favorite game supplier.
For current frequency and
costs, drop a card or letter to the address shown below,
and ask for the latest information.
United States
TSR Periodicals
POB 110
Lake Geneva, WI 53147
Be certain to specify the names of the publications you are interested in.
Again, a word of warning.
Many products might purport
to be satisfactory for use with ADVANCED DUNGEONS
& DRAGONS,
but only those noted as
OFFICIAL or Authorized AD&D items should be accepted.
Do not settle for substitutes
or second-rate material in your campaign; ask for approved AD&D
products only!
Question: What does "TSR" stand for?
Answer: TSR doesn't
really stand for anything,
any longer. The letters
were taken from
the initials of the parent
company, Tactical
Studies Rules. Tactical
Studies Rules no
longer exists; only TSR,
Inc. remains.
(126.12)
Question: Will TSR publish my module?
Answer: TSR works
with published authors only.
If you haven't been published,
try the
POLYHEDRON Newszine (if
you're an
RPGA Network member); or
DUNGEON
Adventures. Be sure to write
for guidelines
and send a query letter
first.
(126.12)
Gary Gygax had advocated
arranging a licensing agreement between TSR, Inc. and Mayfair Games for
their Role Aids line of game supplements, but was outvoted in the board
meeting considering the question.
- Wikipedia (Mayfair Games: History)
REF2 Player Character Record Sheets
Player Character Record Sheets
Non-Player Character Record Sheets
Permanent Character Folder & Adventure
Record
Dungeon Master's Adventure Log
Rogue's Gallery
Q: Where can I find
reusable hex
sheets for making game maps?
A: The TSR Mail Order
Hobby Shop sells
laminated sheets with 25mm
hexes on one
side and 25mm squares on
the other. One
can draw on them with overhead
projector
pens or other water-soluble
markers,
then wipe them clean for
reuse. This
product is called a laminated
hex sheet; its
stock number is Z-10500,
and it costs
$5.00 per 21" x 34" sheet.
This product
is not in the catalog, but
can be ordered
by mail.
(126.14)
*template***template*
Plaag wrote:
Hello Gary,
Guess this is the place to ask...
I'm wondering about the history TSR had with Judges Guild. Also since some of the earlier products seem to give credit to the Chainmail, Greyhawk supplement books and Dungeons and Dragons, how much input did you provide, and what restrictions if any did you specify for their material?
Thanks,
ShaneG.
Howdy,
The license arrangement
with JG was made by BNrian Blume, not me.
He gave them permission
to use the TSR copyrighted works you note.
I disapproved of the arrangement, as there was no TSR quality control.
Cheers,
Gary
Originally posted by Tewligan
Mr. Gygax, I humbly offer
up a question to thee:
Back in "the day", Judge's
Guild material was pretty much official D&D/AD&D. In addition to
JG's contributions, however, I remember plenty of material by plenty of
other companies that declared themselves to be suitable for use with all
major fantasy RPG's, or something to that effect. A quick look inside these
books made it clear that "all major fantasy RPG's" meant "AD&D." Occasionally
a term would be changed ("strength" becomes "might", "hit points" becomes
"wounds"), but it was obviously D&D without coming out and saying it.
I was just curious if this kind of thing got TSR's legal hackles up, or
was it overlooked or even encouraged? Of course, I do remember the stern
warning in the DMG against using unofficial material, but was there any
non-TSR/JG material at the time that caught your fancy?
As protective of its
IP rights as TSR was, there was never any thought of attempting to somehow
patent the RPG system. As long as the marks, D&D and AD&D were
not used, or likenesses of creatures unique to TSR's games weren't used,
"generic" material was ignored--neither encouraged nor discouraged.
Judge's Guild requested and received a license to use the marks belonging to TSR on its products. I was all for that, and wanted to license Mayfair's "Role Aids" line later on, but the BLumes would not agree.
As for me using any generic material, no. I was too busy creating new work of my own, checking that done in house, or going over tournament module material. never enough hours in a day to get in half what I would have liked to.
Cheers,
Gary
Quote:
Originally Posted by Geoffrey
Gary, what is your opinion
of:
1. Bob Bledsaw's old Judges Guild FRPG stuff
and
2. Dave Hargrave's old Aruin stuff?
Did you ever use much of either in your campaign?
I have nothing very positive
to say, so I shall say very little.
Some of the JG stuff was useful...
Arduin Gromoire had no redeaming features that I could discover.
Cheers,
Gary
Quote:
Originally Posted by robertsconley
Did Bob Bledsaw and Judges
Guild have any influence on development of 1st Edition AD&D?
Just curious
Thanks
Rob Conley
Surely you jest!
Gary
Quote:
Originally Posted by robertsconley
Ok you got me , it was a
obvious question.
I just curious if you had any stories about it. I read accounts about those days from Bob, Bill Owen, etc and I was just curious in what details you could supply.
Thanks
Rob Conley
Actually there was little
contact between TSR staff and the JG pep[;e/They sent prosepective mss.
to TSR, and someone at the
company suposedly read them and gave an okay or asked for revisions.
That operation was generally
the purview of Brian Blume.
Cheers,
Gary
(NOT-YET) COMPLEAT LIST OF AD&D SOURCES
Monster Manual
Player's Handbook
Dungeon Master's Guide
Deities & Demigods
Fiend Folio
Monster Manual II
Unearthed Arcana
Oriental Adventures
Dungeoneer's Survival Guide
Wilderness Survival Guide
Manual of the Planes
Dragonlance Adventures
Greyhawk Adventures
Battlesystem
Dungeon Master's Design Kit
DM Screen
Dungeon Master's Log
PC Record Sheets
NPC Record Sheets
Adventure Record Sheets
Monster Cards
REF3 Book of Lairs
REF4 Book of Lairs II
REF5 Lords of Darkness
DMA1
DMA2
A1 Slave Pits of the Undercity
A2 Secret of the Slaver's Stockade
A3 Assault on the Aerie of the Slave Lords
A4 In The Dungeons of the The Slave Lords
A1-4 Scourge of the Slave Lords
C1 Hidden Shrine of Tamoachan
C2 Ghost Tower of Inverness
C3 The Lost Island of Castanamir
C4 To Find a King
C5 The Bane of Llewellyn
C6 The Official RPGA Tournament Handbook
CA0 Lankhmar: City of Adventure
CA1 Swords of the Undercity
CA2 Swords of Deceit
CB1 Conan Unchained
CB2 Conan Against Darkness
D1 Descent Into the Depths of the Earth
D2 Shrine of the Kuo-Toa
D3 Vault of the Drow
DL1 Dragons of Despair
DL2 Dragons of Flame
DL3 Dragons of Hope
DL4 Dragons of Desolation
DL5 Dragons of Mystery
DL6 Dragons of Ice
DL7 Dragons of Light
DL8 Dragons of War
DL9 Dragons of Deceit
DL10 Dragons of Dreams
DL11
DL12 Dragons of Faith
DL13 Dragons of Truth
DL14 Dragons of Triumph
DL15
DL16
EX1 Dungeonland
EX2 The Land Beyond The Magic Mirror
FR0 Forgotten Realms
FR1 Waterdeep and the North
FR2 Moonshae
FR3 Empires of the Sands
FR4 The Magister
FR5 The Savage Frontier
FR6 Dreams of the Red Wizards
FRC1 Ruins of Adventure
FRC2 Curse of the Azure Bonds
FRE1 Shadowdale
FRE2 Tantras
FRE3 Waterdeep
G1 Steading of the Hill Giant Chief
G2 Glacial Rift of the Frost Giant Jarl
G3 Hall of the Fire Giant King
H1 Bloodstone Pass
H2 The Mines of Bloodstone
H3 Bloodstone Wars
H4 The Throne of Bloodstone
I1 Dwellers of the Forbidden City
I2 Tomb of the Lizard King
I3 Pharoah
I4 Oasis of the White Palm
I5 The Lost Tomb of Martek
I3-I5 Desert of Desolation
I6 Ravenloft
I7 Baltron's Beacon
I8 Ravager of Time
I9
I10 Ravenloft II: The House on Gryphon Hill
I11 Needle
I12 Egg of the Phoenix
I13 Adventure Pack I
I14 Swords of the Iron Legion
L1 The Secret of Bone Hill
L2 The Assassin's Knot
L3 Deep Dwarven Delve
MV1 Midnight on Dagger Alley
N1 Against the Cult of the Reptile God
N2 The Forest Oracle
N3
N4 Treasure Hunt
N5 Under Illefarn
OP1 Tales of the Outer Planes
Q1 Queen of the Demonweb Pits
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
S1 Tomb of Horrors
S2 White Plume Mountain
S3 Expedition to the Barrier Peaks
S4 Lost Caverns of Tsojcanth
T1 Village of Hommlet
T1-4 Temple of Elemental Evil
U1 Sinister Secret of Saltmarsh
U2 Danger at Dunwater
U3 The Final Enemy
UK1 Beyond the Crystal Cave
UK2
UK3
UK4 When a Star Falls
UK5
UK6
UK7
WG0 The World of Greyhawk
WG4 The Forgotten Temple of Tharizdun
WG5 Mordenkainen's Fantastic Adventure
WG6 Isle of the Ape
WG7 Castle Greyhawk
AD&D Woodburning Set
AD&D Coloring Book Series, by Marvel (0.99 copper pieces, each!)
FIGHTING WHEEL Game Aid.
A whiz for speeding up combat for
Fighters, Rangers, Paladins & Bards. Includes all the numbers to
hit
for all the weapons usable by these classes plus Weapon vs. Armor
Class Adjustment. Made of durable plastic with its own carrying
sleeve to protect during non-use.
Price: $4.50
(POLYHEDRON #10)
FANTASY-WEAR
MATTEL
INTELLIVSION