Aids to Playing AD&D
Did You Mean: Approaches to Playing AD&D?


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REF1-5
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The Game
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DMG.11
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DMG

Various products such as modules,
playing aids,
and miniature figurines will be most helpful in establishing and maintaining an interesting and exciting campaign.
There are so many such products available that it is not possible to detail each here,
but some guidance can be given.
Paper products range from record sheets for characters and special screens for the DM, <note the different kinds of record sheets, with colored links>
which contain frequently-consulted charts and tables on his or her side,
to complete dungeon or world scenarios.

TSR provides a broad selection of such goods, some of which are listed at the back of this work.

You can obtain a complete list by writing to TSR at the address shown on
the cover and asking for a current catalog.

The outlet for TSR products in Great Britain is:
    TSR Hobbies (U.K. Limited),
    the Mill,
    Rathmore Road,
    Cambridge, CB1-4AD England.

Q. Why isn't everything that is available 
in America for the D&D Game available 
in the UK? 
A. Most products are eventually made 
available in the UK.  However, TSR 
prints all of its products (except for 
IMAGINE magazine) in America, and 
then goods are imported into Britain 
in batches, which means that there is 
some delay until a new shipment 
arrives in the UK and becomes 
available in the shops. 
(Imagine #5)

The only other source of approved and official AD&D material is
    Judges Guild,
    1165 North University Ave.,
    Decatur,
    IL 62526.
    <(JG Archive)>

Judges Guild publishes a large and continually expanding line of materials,
and you should contact them for their current catalog.
While there are many other works which appear to be useful in a campaign,
only those bearing the AD&D logo and approval mark should be used.

Miniature figures used to represent characters and monsters add color and life to the game.
They also make the task of refereeing action,
particularly combat,
easier too! In combination with a gridded surface,
such as the DUNGEON FLOORPLANS (to be published by TSR in the near future),
these miniatures will add a whole new dimension to your playing enjoyment.
It is suggested that you urge your players to provide painted figures representing their characters,
henchmen, and hirelings involved in play.

The monsters can be furnished by you - possibly purchased through collection of small fees levied on each playing session.
The OFFICIAL ADVANCED DUNGEONS & DRAGONS miniature figures will be released by

Grenadier Models,
POB 305,
Springfield,
PA 19064,
about November 1979.

These figures are the only ones which comply in all respects to AD&D
specifications and the AD&D MONSTER MANUAL.
Contact Grenadier for an up-to-date listing of available figures.
Other approved lines of fantasy figures APPROVED FOR USE WITH AD&D will be offered by select manufacturers.
Always look for the name,
AD&D,
and the TSR approval mark before purchasing figures for your campaign.

It is also very important to keep abreast of what is happening in the world of adventure gaming.
You may do so by subscribing to such publications as THE DRAGON and
WHITE DWARF -- <>
 


<trim>
or you might find it convenient to purchase them from your favorite game supplier.
For current frequency and costs, drop a card or letter to the address shown below,
and ask for the latest information.

United States
TSR Periodicals
POB 110
Lake Geneva, WI 53147

Be certain to specify the names of the publications you are interested in.

Again, a word of warning.
Many products might purport to be satisfactory for use with ADVANCED DUNGEONS & DRAGONS,
but only those noted as OFFICIAL or Authorized AD&D items should be accepted.
Do not settle for substitutes or second-rate material in your campaign; ask for approved AD&D products only!
 

Question: What does "TSR" stand for?

Answer: TSR doesn't really stand for anything,
any longer. The letters were taken from
the initials of the parent company, Tactical
Studies Rules. Tactical Studies Rules no
longer exists; only TSR, Inc. remains.
(126.12)
 

Question: Will TSR publish my module?

Answer: TSR works with published authors only.
If you haven't been published, try the
POLYHEDRON Newszine (if you're an
RPGA Network member); or DUNGEON
Adventures. Be sure to write for guidelines
and send a query letter first.
(126.12)


Gary Gygax had advocated arranging a licensing agreement between TSR, Inc. and Mayfair Games for their Role Aids line of game supplements, but was outvoted in the board meeting considering the question.
- Wikipedia (Mayfair Games: History)


REF2 Player Character Record Sheets
Player Character Record Sheets
Non-Player Character Record Sheets
Permanent Character Folder & Adventure Record

Combat Compter

Dungeon Master's Adventure Log
Rogue's Gallery
 

Q: Where can I find reusable hex
sheets for making game maps?

A: The TSR Mail Order Hobby Shop sells
laminated sheets with 25mm hexes on one
side and 25mm squares on the other. One
can draw on them with overhead projector
pens or other water-soluble markers,
then wipe them clean for reuse. This
product is called a laminated hex sheet; its
stock number is Z-10500, and it costs
$5.00 per 21" x 34" sheet. This product
is not in the catalog, but can be ordered
by mail.
(126.14)

*template***template*


Plaag wrote:
Hello Gary,

Guess this is the place to ask...

I'm wondering about the history TSR had with Judges Guild. Also since some of the earlier products seem to give credit to the Chainmail, Greyhawk supplement books and Dungeons and Dragons, how much input did you provide, and what restrictions if any did you specify for their material?

Thanks,
ShaneG.
 


Howdy,

The license arrangement with JG was made by BNrian Blume, not me.
He gave them permission to use the TSR copyrighted works you note.

I disapproved of the arrangement, as there was no TSR quality control.

Cheers,
Gary

Originally posted by Tewligan
Mr. Gygax, I humbly offer up a question to thee:

Back in "the day", Judge's Guild material was pretty much official D&D/AD&D. In addition to JG's contributions, however, I remember plenty of material by plenty of other companies that declared themselves to be suitable for use with all major fantasy RPG's, or something to that effect. A quick look inside these books made it clear that "all major fantasy RPG's" meant "AD&D." Occasionally a term would be changed ("strength" becomes "might", "hit points" becomes "wounds"), but it was obviously D&D without coming out and saying it. I was just curious if this kind of thing got TSR's legal hackles up, or was it overlooked or even encouraged? Of course, I do remember the stern warning in the DMG against using unofficial material, but was there any non-TSR/JG material at the time that caught your fancy?
 


As protective of its IP rights as TSR was, there was never any thought of attempting to somehow patent the RPG system. As long as the marks, D&D and AD&D were not used, or likenesses of creatures unique to TSR's games weren't used, "generic" material was ignored--neither encouraged nor discouraged.

Judge's Guild requested and received a license to use the marks belonging to TSR on its products. I was all for that, and wanted to license Mayfair's "Role Aids" line later on, but the BLumes would not agree.

As for me using any generic material, no. I was too busy creating new work of my own, checking that done in house, or going over tournament module material. never enough hours in a day to get in half what I would have liked to.

Cheers,
Gary

Quote:
Originally Posted by Geoffrey
Gary, what is your opinion of:

1. Bob Bledsaw's old Judges Guild FRPG stuff

and

2. Dave Hargrave's old Aruin stuff?

Did you ever use much of either in your campaign?


I have nothing very positive to say, so I shall say very little.

Some of the JG stuff was useful...

Arduin Gromoire had no redeaming features that I could discover.

Cheers,
Gary
 

Quote:
Originally Posted by robertsconley
Did Bob Bledsaw and Judges Guild have any influence on development of 1st Edition AD&D?

Just curious

Thanks

Rob Conley


Surely you jest!


Gary
 

Quote:
Originally Posted by robertsconley
Ok you got me , it was a obvious question.

I just curious if you had any stories about it. I read accounts about those days from Bob, Bill Owen, etc and I was just curious in what details you could supply. 

Thanks
Rob Conley


Actually there was little contact between TSR staff and the JG pep[;e/They sent prosepective mss.
to TSR, and someone at the company suposedly read them and gave an okay or asked for revisions.
That operation was generally the purview of Brian Blume.

Cheers,
Gary
 



 

(NOT-YET) COMPLEAT LIST OF AD&D SOURCES


 

Monster Manual
Player's Handbook
Dungeon Master's Guide
Deities & Demigods
Fiend Folio
Monster Manual II
Unearthed Arcana
Oriental Adventures
Dungeoneer's Survival Guide
Wilderness Survival Guide
Manual of the Planes
Dragonlance Adventures
Greyhawk Adventures

Battlesystem
Dungeon Master's Design Kit
DM Screen
Dungeon Master's Log
PC Record Sheets
NPC Record Sheets
Adventure Record Sheets
Monster Cards
REF3 Book of Lairs
REF4 Book of Lairs II
REF5 Lords of Darkness
DMA1
DMA2

A1 Slave Pits of the Undercity
A2 Secret of the Slaver's Stockade
A3 Assault on the Aerie of the Slave Lords
A4 In The Dungeons of the The Slave Lords
A1-4 Scourge of the Slave Lords

C1 Hidden Shrine of Tamoachan
C2 Ghost Tower of Inverness
C3 The Lost Island of Castanamir
C4 To Find a King
C5 The Bane of Llewellyn
C6 The Official RPGA Tournament Handbook

CA0 Lankhmar: City of Adventure
CA1 Swords of the Undercity
CA2 Swords of Deceit

CB1 Conan Unchained
CB2 Conan Against Darkness

D1 Descent Into the Depths of the Earth
D2 Shrine of the Kuo-Toa
D3 Vault of the Drow

DL1 Dragons of Despair
DL2 Dragons of Flame
DL3 Dragons of Hope
DL4 Dragons of Desolation
DL5 Dragons of Mystery
DL6 Dragons of Ice
DL7 Dragons of Light
DL8 Dragons of War
DL9 Dragons of Deceit
DL10 Dragons of Dreams
DL11
DL12 Dragons of Faith
DL13 Dragons of Truth
DL14 Dragons of Triumph
DL15
DL16

EX1 Dungeonland
EX2 The Land Beyond The Magic Mirror

FR0 Forgotten Realms
FR1 Waterdeep and the North
FR2 Moonshae
FR3 Empires of the Sands
FR4 The Magister
FR5 The Savage Frontier
FR6 Dreams of the Red Wizards

FRC1 Ruins of Adventure
FRC2 Curse of the Azure Bonds

FRE1 Shadowdale
FRE2 Tantras
FRE3 Waterdeep

G1 Steading of the Hill Giant Chief
G2 Glacial Rift of the Frost Giant Jarl
G3 Hall of the Fire Giant King

H1 Bloodstone Pass
H2 The Mines of Bloodstone
H3 Bloodstone Wars
H4 The Throne of Bloodstone

I1 Dwellers of the Forbidden City
I2 Tomb of the Lizard King
I3 Pharoah
I4 Oasis of the White Palm
I5 The Lost Tomb of Martek
I3-I5 Desert of Desolation
I6 Ravenloft
I7 Baltron's Beacon
I8 Ravager of Time
I9
I10 Ravenloft II: The House on Gryphon Hill
I11 Needle
I12 Egg of the Phoenix
I13 Adventure Pack I
I14 Swords of the Iron Legion

L1 The Secret of Bone Hill
L2 The Assassin's Knot
L3 Deep Dwarven Delve

MV1 Midnight on Dagger Alley

N1 Against the Cult of the Reptile God
N2 The Forest Oracle
N3
N4 Treasure Hunt
N5 Under Illefarn

OP1 Tales of the Outer Planes

Q1 Queen of the Demonweb Pits

R1
R2
R3
R4
R5
R6
R7
R8
R9
R10

S1 Tomb of Horrors
S2 White Plume Mountain
S3 Expedition to the Barrier Peaks
S4 Lost Caverns of Tsojcanth

T1 Village of Hommlet
T1-4 Temple of Elemental Evil

U1 Sinister Secret of Saltmarsh
U2 Danger at Dunwater
U3 The Final Enemy

UK1 Beyond the Crystal Cave
UK2
UK3
UK4 When a Star Falls
UK5
UK6
UK7

WG0 The World of Greyhawk
WG4 The Forgotten Temple of Tharizdun
WG5 Mordenkainen's Fantastic Adventure
WG6 Isle of the Ape
WG7 Castle Greyhawk
 

AD&D Woodburning Set

AD&D Coloring Book Series, by Marvel (0.99 copper pieces, each!)
 


 


 


 


 

FIGHTING WHEEL Game Aid.

A whiz for speeding up combat for
Fighters, Rangers, Paladins & Bards. Includes all the numbers to hit
for all the weapons usable by these classes plus Weapon vs. Armor
Class Adjustment. Made of durable plastic with its own carrying
sleeve to protect during non-use.

Price: $4.50
(POLYHEDRON #10)


 

FANTASY-WEAR

MATTEL
 

INTELLIVSION