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Armor, Armor Class, and Weapons | - | - | - | DMG |
This bonus is in addition to that given by any other forms
of protection.
The type of armor worn by the
character with a dexterity armor class
bonus does not adversely affect this bonus, for it is
assumed that his or
her physical conditioning and training compensate otherwise.
(This is
particularly applicable with regard to magic armor which
is assumed to
possess an enchantment which makes it both light and
flexible.) The
penalty for wearing armor is already subsumed in the
defensive bonuses
given for it, and if it were further to penalize the
character by denying
dexterity armor class adjustments, it would be totally
invalid.
Modifiers To Dexterity Armor Class Adjustment:
Neither penalty nor
bonus due to dexterity (the Defensive Adjustment) is
considered when
the character is subjected to the following attack forms:
Attacks from the rear flank, rear,
or strikes from behind (where the
character
is virtually unable to see the attack coming).
Large missiles such as those hurled
by a giant or some form of engine
(where the
trajectory and speed and size of the missile negate dexterity considerations).
Magical attacks by spell, device, breath
weapon, gaze, etc.
(note that
Defensive Adjustments do apply to saving throws for these attack forms).