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Generation of Ability Scores


Creating the Player Character - - - -
Generat - - - DMG

As AD&D is an ongoing game of fantasy adventuring,
it is important to allow participants to generate a viable character of the race and profession which he or she desires.
While it is possible to generate some fairly playable characters by rolling 3d6,
there is often an extended period of attempts at finding a suitable one due to quirks of the dice.
Furthermore, these rather marginal characters tend to have short life expectancy --
which tends to discourage new players,
as does having to make do with some character of a race and/or class which he or she really can't or won't identify with.
Character generation, then, is a serious matter, and it is recommended that the following systems be used.
Four alternatives are offered for player characters:

Method I:
All scores are recorded and arranged in the order the player desires.
4d6 are rolled, and the lowest die (or one of the lower) is discarded.

Method II:
All scores are recorded and arranged as in Method I.
3d6 are rolled 12 times and the highest 6 scores are retained.

Method III:
Scores rolled are according to each ability category, in order,
STRENGTH, INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION, CHARISMA.
3d6 are rolled 6 times for each ability,
and the highest score in each category is retained for that category.

Method IV:
3d6 are rolled sufficient times to generate the 6 ability scores, in order, for 12 characters.
The player then selects the single set of scores which he or she finds most desirable and these scores are noted on the character
record sheet.

NON-PLAYER CHARACTERS
Generation of Ability Scores: Non-Player Characters.
 
 

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