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Creating the Player Character | - | - | - | - |
Generat | - | - | - | DMG |
As AD&D is an
ongoing game of fantasy adventuring,
it is important to allow
participants to generate a viable character of the race and profession
which he or she desires.
While it is possible to
generate some fairly playable characters by rolling 3d6,
there is often an extended
period of attempts at finding a suitable one due to quirks of the dice.
Furthermore, these rather
marginal characters tend to have short life expectancy --
which tends to discourage
new players,
as does having to make do
with some character of a race and/or class which he or she really can't
or won't identify with.
Character generation, then,
is a serious matter, and it is recommended that the following systems be
used.
Four alternatives are offered
for player characters:
Method I:
All scores are recorded
and arranged in the order the player desires.
4d6 are rolled, and the
lowest die (or one of the lower) is discarded.
Method II:
All scores are recorded
and arranged as in Method I.
3d6 are rolled 12 times
and the highest 6 scores are retained.
Method III:
Scores rolled are according
to each ability category, in order,
STRENGTH, INTELLIGENCE,
WISDOM, DEXTERITY, CONSTITUTION, CHARISMA.
3d6 are rolled 6 times for
each ability,
and the highest score in
each category is retained for that category.
Method IV:
3d6 are rolled sufficient
times to generate the 6 ability scores, in order, for 12 characters.
The player then selects
the single set of scores which he or she finds most desirable and these
scores are noted on the character
record sheet.
NON-PLAYER CHARACTERS
Generation of Ability Scores:
Non-Player
Characters.
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