Iron Flask

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One of these special containers will typically be inlaid with /
runes of silver and stoppered by a brass plug bearing a seal of great
dweomer set round with sigils, glyphs, and special
symbols.
When the user
speaks a command, he or she can force any creature from another plane
(daemon, demon, devil, elemental, etc.) into the container, provided
the
creature does not make its saving throw versus magic - after magic
resistance, if any, is checked. Range is 6”. Only 1 creature at a time
can be
sa contained. Loosing the stopper frees the captured creature; ond
if the
individual loosing the plug knows the command word, the creature can
be
forced to serve for 1 turn (or to perform a minor service which takes
up to 1
hour of time). If freed without command knowledge, dice for the
creature’s reaction . . . Any attempt to force the same creature into
the
flask a second time allows it +2 on its saving throw and makes it VERY
angry and totally hostile. A discovered bottle can contain:
| 01-50 | empty |
| 51-54 | air elemental |
| 55-56 | demon (type I-III) |
| 57 | demon (type IV-VI) |
| 58-59 | devil (lesser) |
| 60 | devil (greater) |
| 61-65 | djinni |
| 66-69 | earth elemental |
| 70-72 | djinni |
| 73-76 | fire elemental |
| 77-81 | invisible stalker |
| 82-83 | mezzodaemon |
| 84-85 | night hag |
| 86 | nycadaemon |
| 87-89 | rakshasa |
| 90-93 | salamander |
| 94-97 | water elemental |
| 98-99 | wind walker |
| 00 | xorn |
ADQ: If you are tyring to
force a creature
with magic resistance into
an Iron Flask, what level
of magick should you assume
for the Flask?
ADA: Treat the Flask as
magick from an 11th level
caster. No adjustment to
the creature's stated MR
is needed. Note that the
creature is still entitled to
a save
vs. Spells if it fails the MR check.
(Polyhedron #19)