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There is no absolute prohibition regarding multiple characters
belonging
to a single player. Where it is deemed beneficial, the
Dungeon Master
may allow multiple characters as he or she sees fit.
For instance, when the
maior character of a player i s off on some special trip,
he or she may be
allowed to use a new character, rather than playing the
part of one of his
or her character's henchmen. In fact, one player can
have several
characters providing he or she is a good, co-operative
campaign participant
capable of properly handling such multiple roles.
In general the multiple characters belonging to a single
player should not
be associates. One should not "know" information, or
be able to communicate
knowledge which is peculiar to him or her to the other.
One such
character should not automatically regard another controlled
by the same
player as a friend. Money and/or valuable items cannot
be freely interchanged.
In short, each such character must be played as an individual.
As
DM, you must be prepared to step in and take the part
of one such
character if the player is abusing the privilege of having
multiple
characters. Do so quickly and firmly, and the player
will be likely to understand
that you will brook no foolishness - particularly if
the character you
take the persona of becomes hostile and aggressive to
demands from the
other.
In campaigns where there are only a few players, or where
only a few of
the many players are really good players, it is likely
that each (good)
player will have several characters. Over the course
of many games, some
will be on reasonable, if not friendly, terms with others,
some will avoid
others, and some will actually be enemies. Explain to
your players that you
don't obiect to them having multiple characters if they
are willing to play
each as a separate and distinct individual, and that
should be sufficient
advice to any player capable of handling two or more
characters.
Quote, RFisher:
Another completely unrelated
thing I wondered about recently: In the early days, when Rob DMed for you,
were you typically the only player?
It seems like nearly all
of the tales I recall of your PCs don't feature anyone else's PCs.
Because Rob was kind enough
to DM for me when I was working at home, about half of the adventures I
enjoyed were single player--me playing one or more, usually more, of my
PCs.
the remainder of play was
with one or more other persons, on occasion a dozen or more, so I can play
just about any way.
the tales I recount are
generally those of more memorable sort--easy when only one person is making
the decisions and those decisions turn out very well or most unfortunate...
Quote:
Originally Posted by oldschooler
Big one: I have very few
players (if any) at any given time. Should they each use more than one
character, or should I just cut down on encounter strengths in published
adventures? I'd hate to slice the number of critters in, say, Castle Zagyg
by half or more! How many characters have you allowed a player to run at
one time in the same adventure?
I allow the players to decide
the matter.
If they enjoy playing two
or three PCs and manage that well, why not?
I used to do that a lot,
as I couldn't schedule my RPG time to suit the group, so I'd have solo-games
DMed for me, often as i did other work.
Cheers,
Gary
Quote:
Originally Posted by rossik
mr gygax...
atlking about players, dms and stuff...
what do u think about a player
that have more than one character?
in case of small groups
(lets say 2, or even 1 player!)
have u played/DMed like this?
I believe it is a splendid
idea for players able to manage two or more PCs. I did that a good deal
myself...although if I was playing more that three characters it became
difficult for me to handle each and every one properly. Two was no problem,
and three was passably done.
Cheers,
Gary
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