Arrow of Direction
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An arrow of direction typically appears to be a normal
(or possibly magic) arrow.
Its magical properties make it function much as
a locate object spell, however,
empowering the arrow to show the
direction of the desired way. Once per day the device can be tossed
into
the air; it will fall and point towards the desired way, and this process
can
be repeated 7 times during the next 7 turns. Note: the arrow will point
only
towards requested way/location. The request can be only for one of
the
following: stairway (up or down), sloping passage (up or down), dungeon
exit or entrance, cave, cavern. Requests must be phrased by distance
(nearest, farthest, highest, lowest) or by direction (north, south,
east, west,
etc.).
WSG: At the Dungeon Master’s discretion, this
item may be usable as a direction-finder in outdoor settings as
well as subterranean environments.
Quote:
Originally Posted by Steverooo
So with the 1400s-or-so
tech., why no compasses in D&D?
What is an Arrow of Direction
if not a compass?
With so many armored folks about a normal one is likely to function properly only on a ship
As the DM of your campaign world setting you can put as many in as you like, of course.
Cheers,
Gary