Boots of Striding and Springing
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The wearer of these magical boots has a
base movement rate of 12”. regardless
of size or weight.
This SPEED can be
maintained tirelessly for up to 12 hours per day, but thereofter the
boots no
longer function for 12 hours - assume they “recharge” for that period.
In
addition to the striding factor, these boots also have a springing
factor.
While “normal” paces for the individual wearing this type of footgear
are
3’ long, the boots also enable forward iumps of up to 30’, backward
leaps
of 9’, and vertical springs of 15’. If circumstances permit the use
of such
movement in combat, the wearer can effectively strike and spring away
when he or she has the initiative during a melee round. However, such
activity has a degree of danger, and there is a base 20% chance that
the
wearer of the boots will stumble and be stunned on the following round;
adjust the 20% chance downwards by 3% for each point of dexterity above
12 of the wearer, i.e. 17% at 13 dexterity, 14% at 14, 11% at 15, 8%
at 16,
5% at 17, and but 2% at 18 dexterity. In any event, the wearer increases
armor class value by + 1 due to the quickness of movement these boots
imbue, so armor class 2 becomes 1, armor class 1 becomes 0, etc.
Note regarding magical footwear.
<
theory : all magic boots are low soft boots
reason1: boots of dancing, being indistinguishable from other magic
boots
reason2: elven boots, which would probably be boots.soft.low
>