Eyes of Minute Seeing
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Appearing much the same as any other magical lenses,
eyes of minute seeing enable the wearer to see 100 times better at
distances of 1' or less.
Thus, tiny seams, minute marks, even the impression left from writing
can be seen,
thus secret compartments and hidden joints can be noted and the information
acted upon.
The effect of wearing but one of these crystals is the some as given
for eyes of the eagle1.
Note: Mixing eye types is certain to cause immediate insanity for 2-8 (2d4) turns.
1 "Wearing only 1 of the cusps will cause the
character to become dizzy, and in effect stunned, for 1 round.
Thereafter, 1 eye must always be covered to avoid this
vertigo." <footnote added>