Heward's Mystical Organ~~


Enc.:
IS: 
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Aura: 
GP:  k
Artifacts & Relics
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<8Magic Items8>
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DMG

Hewards Mystical Organ: In the pages of the Fables of Burdock there is
mention of a musical instrument of large size, an organ of such power that
the mighty and terrible enchantments possible to cast by playing upon it
are only hinted at. Heward’s Orgon has 77 great and small pipes, a console
with many keys of black and white beneath 13 ivory stops, and 3 great foot
pedals. The bellows which sends a rush of wind to the pipes is said to be
worked by a conjured and chained air elemental of huge size. Each stop
causes the pipes to sound in a different voice, while the keys vary the
notes, of course. No one is certain what purpose the foot pedals serve.
Despite the ravages of time which have silenced some of its pipes, and abuse
ond neglect which have supposedly mode some keys and stops unworkable,
the Orgon con still work mighty magicks when properly played.

The would-be conjurer must be most careful, however, when attempting to
work this relic/artifact, for pulling the wrong stops can cause the summoning
of something undesired or the casting of the wrong type of spell. If the
wrong keys ore depressed ~ or the right ones are not - something called
up might be unbound or the magic might backfire. Similarly, the alignment
of the caster or manipulator of the Orgon might be changed by
improper playing.

After the powers and effects of the Orgon have been determined by you,
decide which stops and what key sequence/combinations will do what. (If
you ore conversant with musical notation, you con write tunes if you like,
and moke your players actually perform them on o piono or other instrument.
Otherwise, pick some appropriate songs and give clues so that the
player character can hum different ditties, i.e. "Fly Me to the Moon", "That
Old Black Magic", "Thot Old Devil Moon", "You've Got Me in Between the
Devil and the Deep Blue Sea", "The Monster Mash", etc.) The suggested
powers ond effects ore:

<links to mp3s>
 
 
7 x I * * * * * * *
7 x II ** ** ** ** ** ** **
3 x III *** *** ***
7 x IV **** **** **** **** **** **** ****
7 x V ***** ***** ***** ***** ***** ***** *****
3 x VI ****** ****** ****** ****** ****** ****** ******

Remember that effects can be negated, reversed, changed, etc. by misplaying the Organ.

Notes:

Author:
 
 

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