<[roll d20 for type]>
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There are 7 magical instruments.
Each and every instrument looks exactly alike due to powerful dweomers placed upon them.
Class:
Each can be fully utilized only by a bard, particularly a bard of at least
as high a college
as the instrument is named
for, i.e. Fochlucan, Mac-Fuirmidh, Doss, etc.
Bards of lower status, as
well as other characters able to play such an instrument,
will be able to use the
device with only limited results.
<Note: Order
is the "order of the college ie. 1-7", Level
is the minimum level to be able to enter that college, and hence, fully
play the associated instrument.>
10-80 Minutes:
Any character able to play one of these instruments can sing so as to do
one of the following for as many turns as the order of the college,
i.e. 1-7, a magnus alumni
for 8 turns with any of the 7, once each per day:
1.
put up a 10’ radius protection from evil;
2. become invisible
(although the strumming <&> singing can still be heard distantly,
the exact location is impossible to discover unless detection of invisibility
is possible);
3. levitate; and
4. fly.
Each ability of the instrument takes 5 segments to activate, and-not less than 1 full round to complete.
Charm: If the
bard‘s charming ability exceeds 100% with instrument bonus, the creature
saving against the magic does so at -1 for every 5% above 100%,
3% or 4% being rounded to the next 5%, i.e. 3% = 5%, 8% = 10%, 13%
= 15%, etc.
OA: These instruments are not found in Oriental lands. Reroll the result.
<moved>
<make link to bard charming ability?>
<redundant: The 7 instruments are described below:>
<redundant: General Properties Of All Bard Instruments:>
<added underline to looks exactly alike>
<make link through the USE insead? if so, then only do this for
the 4 standard powers>
<that is the color for the faerie fire link>
Enc.: | IS: wood.thin | Order/Level: 1/2 | XP: 1k | GP: 5k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Fochlucan Bandore:
If this small, 3-stringed instrument is played by a 1st level bard
(probationer) or a non-bard,
it has a 50% chance per round of playing to cast a faerie
fire
spell,
but there is a 10% chance that the
musician
will be limned by the glow, if the spell is so cast, rather than the desired
target.
A bard of Fochlucan or higher college
casts the faerie
fire
spell at base 50% per level of bard experience above 1st,
reducing the reverse effect by 1% per level above 1st.
Furthermore, the bandore also has the following song properties when
properly played:
1. add 10% to the bard’s charm percentage;
2. cast an entangle
spell once per day;
3. cast a shillelagh
spell once per day; and
4. enable the bard to speak with animals once per
day.
If a 1st level bard attempts these powers, there is a 30% chance that
they will work,
but a 70% chance that the player will take 2-8 hit points of damage.
<do not confuse with bandora!>
Enc.: | IS: wood.thin | Order/Level: 2/5 | XP: 2k | GP: 10k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Mac-Fuirmidh Cittern: This lute-like
instrument is 50% likely to deliver
3-12 hit points of damage to any non-bard or bard under 5th level who
picks i t up and attempts to play it. A 5th or higher level bard who
uses
the cittern has a 15% better chance of charming and can sing the following
songs once per day which:
1. cast a barkskin spell;
2. cure light wounds; and
3. cast an obscurement spell.
Lower level bards cannot use the cittern even if they do not harm themselves
(whether they take damage or not).
Enc.: | IS: wood.thin | Order/Level: 3/8 | XP: 3k | GP: 15k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Doss Lute: This instrument is 60% likely to deliver 4-16 hit points
of
damage to any non-bard or bard under 8th level who picks it up and
attempts to play it. An 8th or higher level bard who plays the lute
has o
20% better chance of charming and can sing magical songs once per
day which:
1. cast a hold animal;
2. neutrolize poison; and
3. cast a protection from fire in a 10’ radius.
Enc.: | IS: wood.thin | Order/Level: 4/11 | XP: 4k | GP: 20k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Canaith Mandolin: The mandolin is 70% likely to cause 5-20 hit points
of damage upon any non-bard or bard of under the 11 th level who attempts
to utilize its powers by playing it. An 1 l t h or higher level bard
is
able to employ the instrument to add 25% to his or her charming ability
and also to cast the following spells once per day:
1. cure serious wounds;
2. dispel mogic; and
3. cast a protection from lightning in a 1 0 ’ radius.
Enc.: | IS: wood.thin | Order/Level: 5/14 | XP: 5k | GP: 25k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Cli Lyre: A Cli Lyre is 80% likely to cause 6-24 hit points of damage
upon
any non-bard or bard of less than the 14th level of experience who
plays it. A 14th or higher level bard adds 30% to charming ability
and
can cast the following spells by singing and playing on the Lyre, once
each per day:
1. control winds;
2. transmute rock to mud; and
3. create a wall of fire.
Anstruth
Benet
(Anstruth Harp)
Enc.: | IS: wood.thin | Order/Level: 6/17 | XP: 6k | GP: 30k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Anstruth Harp: This powerful instrument is 90% likely to cause 8-32
hit
points of damage to any non-bard or bard of less than 17th level who
attempts to strum it. In the hands of a 17th or higher level bard the
harp
adds 35% to charming abilities and can be played so as to cast the
following
spells, one each per day:
1. cure critical wounds;
2. create a wall of thorns; and
3. cast a weather summoning.
Enc.: | IS: wood.thin | Order/Level: 7/20 | XP: 7k | GP: 35k |
USE: Protection from Evil, 10'r | USE: Invisibility | - | USE: Levitate | USE: Fly |
USE: | USE: | CHARM | USE: | USE: |
- | - | Aura: | - | - |
Instruments of the Bards | - | <8Magic Items8> | - | DMG |
Ollamh Harp: If an Ollamh Harp is played by any non-bard or bard of
under 20th level it will inflict 10-40 hit points of damage upon such
an
individual. When played by a bard of 20th or higher level, i t adds
40%
to hisor her charming abilities and can cast one each of the following
spells daily:
1. confusion;
2. control weather; and
3. fire storm.
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