Iron Flask


Enc.:
IS: 
Aura:
XP: ---
GP: --- 
Miscellaneous Magic
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Magic Items
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DMG

One of these special containers will typically be inlaid with /
runes of silver and stoppered by a brass plug bearing a seal of great
dweomer set round with sigils, glyphs, and special symbols.

When the user
speaks a command, he or she can force any creature from another plane
(daemon, demon, devil, elemental, etc.) into the container, provided the
creature does not make its saving throw versus magic - after magic
resistance, if any, is checked. Range is 6”. Only 1 creature at a time can be
sa contained. Loosing the stopper frees the captured creature; ond if the
individual loosing the plug knows the command word, the creature can be
forced to serve for 1 turn (or to perform a minor service which takes up to 1
hour of time). If freed without command knowledge, dice for the
creature’s reaction . . . Any attempt to force the same creature into the
flask a second time allows it +2 on its saving throw and makes it VERY
angry and totally hostile. A discovered bottle can contain:
 
01-50 empty
51-54 air elemental
55-56 demon (type I-III)
57 demon (type IV-VI)
58-59 devil (lesser)
60 devil (greater)
61-65 djinni
66-69 earth elemental
70-72 djinni
73-76 fire elemental
77-81 invisible stalker
82-83 mezzodaemon
84-85 night hag
86 nycadaemon
87-89 rakshasa
90-93 salamander
94-97 water elemental
98-99 wind walker
00 xorn

ADQ: If you are tyring to force a creature 
with magic resistance into an Iron Flask, what level 
of magick should you assume for the Flask? 
ADA: Treat the Flask as magick from an 11th level 
caster. No adjustment to the creature's stated MR 
is needed. Note that the creature is still entitled to 
a save vs. Spells if it fails the MR check. 
(Polyhedron #19)