Iron Flask
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One of these special containers will typically be inlaid with /
runes of silver and stoppered by a brass plug bearing a seal of great
dweomer set round with sigils, glyphs, and special
symbols.
When the user
speaks a command, he or she can force any creature from another plane
(daemon, demon, devil, elemental, etc.) into the container, provided
the
creature does not make its saving throw versus magic - after magic
resistance, if any, is checked. Range is 6”. Only 1 creature at a time
can be
sa contained. Loosing the stopper frees the captured creature; ond
if the
individual loosing the plug knows the command word, the creature can
be
forced to serve for 1 turn (or to perform a minor service which takes
up to 1
hour of time). If freed without command knowledge, dice for the
creature’s reaction . . . Any attempt to force the same creature into
the
flask a second time allows it +2 on its saving throw and makes it VERY
angry and totally hostile. A discovered bottle can contain:
01-50 | empty |
51-54 | air elemental |
55-56 | demon (type I-III) |
57 | demon (type IV-VI) |
58-59 | devil (lesser) |
60 | devil (greater) |
61-65 | djinni |
66-69 | earth elemental |
70-72 | djinni |
73-76 | fire elemental |
77-81 | invisible stalker |
82-83 | mezzodaemon |
84-85 | night hag |
86 | nycadaemon |
87-89 | rakshasa |
90-93 | salamander |
94-97 | water elemental |
98-99 | wind walker |
00 | xorn |
ADQ: If you are tyring to
force a creature
with magic resistance into an Iron Flask, what level
of magick should you assume for the Flask?
ADA: Treat the Flask as magick from an 11th level
caster. No adjustment to the creature's stated MR
is needed. Note that the creature is still entitled to
a save vs. Spells if it fails the MR check.
(Polyhedron #19)