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The longevity potion reduces the character’s game
age by from
1-12 years when it is imbibed, but each time
one is drunk there is a 1%
cumulative chance that it will have the effect
of reversing all age removal
from previously consumed longevity potions.
The potion otherwise restores youth and vigor.
It is also useful to counter magical or monster-based
aging attacks. The entire potion must be consumed
to achieve the
results.
Appearance/Consistency: watery
Transparency: phosphorescent (determine transparency)
Colour: indigo
Taste: acidic
QUESTION:
How exactly does a Longevity Potion work?
My
DM thinks it is a permanent ward against unnatural aging,
but
is only good for one day against natural aging. Is it per-
manent
against natural aging?
ANSWER:
A Longevity Potion reduces age from 1-12 years.
There
is a 1% chance, if you have used Longevity Potions before, that
the
effect will be reversed and you will age. Otherwise, it restores youth,
vim,
and vigor. It can also be used to counter magical aging attacks and
monster-based
aging attacks. The entire potion must be consumed for
it
to work.
Q:
Could a human or half-orc character
of
young-adult age become a
small
child or infant if he drinks a
potion
of longevity? If so, will magical
aging
reverse the process? Can
an
illusionist provide magical aging,
as
with an illusory ghost?
A:
The imbiber of a potion of longevity
grows
1-12 years younger both physically
and
mentally. Whether or not a character
reduced
to childhood actually turns into a
child
is up to your DM. The character will
have
a child's statistics, in any event, if
reduced
to a child's age (see the DMG,
page
126).
Magical
aging of any sort will increase,
the
character's physical and mental age,
whether
or not his age has been previously
reduced
in some manner. Ghosts, haste
spells,
and the like will age the character.
The
exact effect of an illusion on character
age
is another can of worms entirely.
While
a real ghost could negate the
potion's
effects, an illusory ghost can only
effect
an illusory increase in age--that is,
the
character thinks he has regained his
maturity,
but he actually has not. The
character
will think he can do anything he
could
do before, but he only has the abilities
of
a younger person--possibly those of
a
child. How long the illusion lasts is up to
your
DM. Note that for real effects, one of
the
shadow monster spells must be
used
to
create quasi-real creatures.
(146.56)
Quote:
Originally
Posted by Tuzenbach
The
bottom line was, if you had the years to spare and/or a healthy supply
of potions of longevity/elixirs of life, this was the "secret weapon" for
you. Or for me, anyway.
As
for the latter, any PC that had such a thing in my campaign would have
been continually besieged with parties of NPC adventurers and monsters
seeking to loot his store of potions.