Potion of Longevity

<img>


Description
Enc.: 2.5
-
XP: 500
GP: 1,000 
Potions
-
-
-
DMG

The longevity potion reduces the character’s game age by from
1-12 years when it is imbibed, but each time one is drunk there is a 1%
cumulative chance that it will have the effect of reversing all age removal
from previously consumed longevity potions.

The potion otherwise restores youth and vigor.
It is also useful to counter magical or monster-based
aging attacks. The entire potion must be consumed to achieve the
results.

Appearance/Consistency: watery
Transparency: phosphorescent (determine transparency)
Colour: indigo     
Taste: acidic

QUESTION: How exactly does a Longevity Potion work?
My DM thinks it is a permanent ward against unnatural aging,
but is only good for one day against natural aging. Is it per-
manent against natural aging?

ANSWER: A Longevity Potion reduces age from 1-12 years.
There is a 1% chance, if you have used Longevity Potions before, that
the effect will be reversed and you will age. Otherwise, it restores youth,
vim, and vigor. It can also be used to counter magical aging attacks and
monster-based aging attacks. The entire potion must be consumed for
it to work.
 

Q: Could a human or half-orc character
of young-adult age become a
small child or infant if he drinks a
potion of longevity? If so, will magical
aging reverse the process? Can
an illusionist provide magical aging,
as with an illusory ghost?

A: The imbiber of a potion of longevity
grows 1-12 years younger both physically
and mentally. Whether or not a character
reduced to childhood actually turns into a
child is up to your DM. The character will
have a child's statistics, in any event, if
reduced to a child's age (see the DMG,
page 126).

Magical aging of any sort will increase,
the character's physical and mental age,
whether or not his age has been previously
reduced in some manner. Ghosts, haste
spells, and the like will age the character.
The exact effect of an illusion on character
age is another can of worms entirely.
While a real ghost could negate the
potion's effects, an illusory ghost can only
effect an illusory increase in age--that is,
the character thinks he has regained his
maturity, but he actually has not. The
character will think he can do anything he
could do before, but he only has the abilities
of a younger person--possibly those of
a child. How long the illusion lasts is up to
your DM. Note that for real effects, one of
the shadow monster spells must be used
to create quasi-real creatures.
(146.56)


Quote:
Originally Posted by Tuzenbach
The bottom line was, if you had the years to spare and/or a healthy supply of potions of longevity/elixirs of life, this was the "secret weapon" for you. Or for me, anyway.
 


As for the latter, any PC that had such a thing in my campaign would have been continually besieged with parties of NPC adventurers and monsters seeking to loot his store of potions.