Orb of Might~~
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Orb of Might: For the legendary source of the 3 Orbs of Might, see the
foregoing Crown of Might. Each Orb has
an ethic alignment determined as
follows:
01-06 | Evil |
07-14 | Good |
15-20 | Neutrality |
If o character of another ethos touches an Orb different from his or
hers, a
saving throw versus magic must be made to avoid death and from 4-24
hit
points of damage will be taken if the save is successful. If the character
so
touching an Orb also possesses a Crown and/or Sceptre, surviving the
saving throw versus magic will invoke a malevolent effect from Table
IV.
Each Orb is of platinum, encrusted with gems, and topped with a device
of
precious metals and stones, so os to be worth 100,000 or more gold
pieces
on the open market. Each Orb is equal to a Gem of Brightness and also
has
the following powers/effects:
- | Evil | ... | Good | ... | Neutrality | ... | ||
2 x I | * | * | * | * | * | * | ||
1 x III | *** | *** | *** |
For additional powers in combination with other items of regolia, see
Crown of Might.
Notes:
Author:
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