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A plant control potion enables the individual
who consumed it to influence the behavior of vegetable life forms
-- including normal plants, fungi, and even molds
and shambling mounds --
within the parameters of their normal abilities.
The imbiber can cause the vegetable
forms to remain stilllsilent, move, entwine,
etc. according to their limits.
Vegetable monsters with intelligence of 5 or
higher are entitled to a saving
throw versus magic. Plants within a 2” X 2” square
can be controlled
subject to the limitations set forth above, for
from 5-20 rounds. Self-destructive
control is not directly possible if the plants
are intelligent.
(Cf. charm
plants spell.) Control range is 9”.
<watery, rainbowed (transparent), biting taste>