Rings
(III.C)


 

<BtB, all magical rings look the same.
I would suggest the archetype of the gold ring>

<I have just gathered the images here for those who are going to compile 2eOnline>
<Once you have got all those images from this site, then the 2e images will need to be deleted, to be True to 1e>


Enc.: <game school> 
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Item Save: <metal, soft
Explanations and Descriptions of Magic Items
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DMG

All magic rings will normally radiate magic, but most are impossible to detect as magic rings without some mystic means.
Furthermore, all magic rings look alike, so that determination of a given ring's magical powers is very difficult.
    <note: i've added images, but to be true 1e, these will have to be edited out>
    <i'd suggest the One Ring as a default image for the 1e ring>
The ring must be put on and various things tried in order to find what it does.
This requires patience on your part, but the game demands it.
No ring radiates good || evil.

No more than 2 magic rings can be worn by a character at the same time.
If more are worn, then none will function. No more than 1 magic ring can
be worn on the same hand; a 2nd will cause both to be useless.
Rings must be worn on the fingers.
Rings on toes, in ear lobes, etc. do not function as magic rings.

Rings' spell-like abilities function as 12th level of magic use unless the power requires a higher level of magic use.
The latter function at the minimum level of magic use necessary to cast the equivalent spell.

Magic rings can be worn and used by all character classes and humans/-humanoids not specifically prohibited elsewhere.
You might allow "monsters" with digits to wear rings, and some can actually benefit from them.
For example, a troll ("thin and rubbery") could wear a ring of regeneration and gain its benefits in addition to its normal regenerative abilities.

Rings can be used by any race of character, but those worn by gnomes, dwarves, and halflings have a 20% chance per use of malfunctioning.
If a malfunction occurs the ring simply does not work.
This applies to cursed rings (contrariness, delusion, weakness) as well; if they do not work they are recognized and can be removed.

Note: The symbol <> appearing on the RINGS table (III.C.) and in the following
descriptions denotes rings of the most powerful magical abilities,
which will often possess a limited number of magical charges at the option of the DM.

<!!!!> = that symbol in the DMG. couldn't find it! UA uses an asterisk (*)
 


 
 

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