Rod of Cancellation
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Save.Rod: |
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(200 per charge) |
(300 per charge) |
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This dreaded rod is a bane to all classes,
for its touch will drain any item of all magical properties unless a save
vs. the cancellation is made.
Contact is made by scoring a normal "to
hit" score in combat melee.
Saving Throw | Item |
20 | potion |
19 | scroll |
17 | ring |
14 | rod |
13 | staff |
15 | wand |
12 | miscellaneous magic item |
3 | artifact or relic |
11 (8) | armor or shield (if +5) |
9 (7) | sword (holy sword) |
10 | miscellaneous weapon |
Several small items, such as magic arrows or bolts, together in one container will be drained simultaneously.
If the score indicated, or higher, is not
rolled (d20), the item is drained.
Upon the item's draining, the rod itself
becomes brittle and is no longer
potent. Drained items are not restorable,
even by wish.
Q: How is a rod of
cancellation made?
A: That device is
created using enchant an
item and probably anti-magic
shell spells,
as well as whatever other
time and material
requirements and success
rates the
DM wishes to impose. As
this item is quite
valuable (see the DMG, pages
122 and
133), its construction should
be difficult
and expensive.
(147.12)