Rod of Cancellation



 
Class : any
-
-
-
Charges: 50 - (d10-1)
Enc.: 6
Save.Case:
Save.Rod:
-
XP: 10k if full
(200 per charge)
GP: 15k if full
(300 per charge)
Rods
-
Magic Items
-
DMG

This dreaded rod is a bane to all classes, for its touch will drain any item of all magical properties unless a save vs. the cancellation is made.
Contact is made by scoring a normal "to hit" score in combat melee.
 
 
Saving Throw Item
20 potion
19 scroll
17 ring
14 rod
13 staff
15 wand
12 miscellaneous magic item
3 artifact or relic
11 (8) armor or shield (if +5)
9 (7) sword (holy sword)
10 miscellaneous weapon

Several small items, such as magic arrows or bolts, together in one container will be drained simultaneously.

If the score indicated, or higher, is not rolled (d20), the item is drained.
Upon the item's draining, the rod itself becomes brittle and is no longer
potent. Drained items are not restorable, even by wish.
 

Q: How is a rod of cancellation made?
A: That device is created using enchant an
item and probably anti-magic shell spells,
as well as whatever other time and material
requirements and success rates the
DM wishes to impose. As this item is quite
valuable (see the DMG, pages 122 and
133), its construction should be difficult
and expensive.
(147.12)