Rod of Seven Parts~~


Enc.:
IS: 
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Aura: 
GP: 25k
Artifacts & Relics
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<8Magic Items8>
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DMG

Rod of Seven Parts: The Wind Dukes of Aaqa are the legendary creators of
this artifact. It is said that they constructed the Rod to use in the great battle
of Pesh where Chaos and Law contended. There, the Rod was shattered,
and its parts scattered, but the enchantments of the item were such that
nothing could actually destroy it, so if its sections are recovered and put together
in the correct order, the possessor will wield a weapon of surpassing
power. The 7 ports of the Rod are slightly different, the first being the
largest in length and diameter, the seventh being the smallest. No single
part has any power or effect alone. Singly each appears to be o short bar
or baton, except the seventh which looks much the same as a short metal
wand. The first port of the Rod will give its possessor a feeling os to which
direction the second part lies in ~ but only when the character thinks of
the section as a fraction of a whole magic item. If the second, third, etc.
ports are discovered prior to the first, second, etc., the section will lead
only to the next higher numbered, not a lower one. If an out-of-order
section is placed against another part of the Rod (first - third, second -
sixth, whatever), the higher numbered piece will teleport away in a
random direction from 100 to 1000 miles away. When fully assembled, the
Rod of Seven Parts is almost 5’ long.

As soon as three joining sections are fitted together, the possessor is unable
to let go of the Rod as long as he or she lives, until all portsare ioined.
The powers of each part of the Rod are cumulative whenever joined, but
the full powers shown work only when all parts of the artifact are joined.
Although the Rod cannot be disassembled by its possessor, each time a
prime power is used, there is o 1 in 20 (5%) chance that the whole will fly
into its component pieces and teleport 100-1200 miles away in random
directions.

If the Rod is not assembled in order, the powers/effects are not cumulafive;
only the power or effect of the last piece joined will be octive, all
prior ports being negated. Note that as stated earlier, if the first section is
ioined to the second, the second to the third, etc., powers/effects are
cumulative, and when the entire Rod is assembled, the additional full
powers and effects are gained.

Assembly Powers and Effects
Parts 1-2 -- 1 x III ***
Parts 2-3 -- 1 x I *
Parts 3-4 -- 1 x I *
Parts 4-5 -- 1 x II **
Parts 5-6 -- 1 x IV ****
Parts 6-7 -- 1 x VI ******

Complete Rod Powers and Effects
1 x I *
1 x II **
2 x III *** ***
2 x V ***** *****
1 x VI ******

If the Rod is not assembled in order, the powers/effects are not cumulafive;
only the power or effect of the last piece joined will be octive, all
prior ports being negated. Note that as stated earlier, if the first section is
ioined to the second, the second to the third, etc., powers/effects are
cumulative, and when the entire Rod is assembled, the additional full
powers and effects are gained.

Notes:

Author:


Quote:
Originally Posted by Jonathan Moyer
Ah, okay. There is a brief mention of them in the AD&D 1e DMG (I just got my D&D start with 2e, but I have some 1e books  ), and they seem to be have been a feature in early Greyhawk, which is what lead me to believe you had a hand in their making.

Sorry for the confusion, but many thanks for your time!

Jon


No problem at all 

It might have been Schick that came up with the Wind Dukes etc.

Cheerio,
Gary


 


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