Rope of Entanglement~~


Hrulgin's Rope of Entanglement (92.141)


Enc.: 7.5 (50' rope)
IS: Special
Aura: <Moderate alteration>
XP: 1250
GP: 12k 
Miscellaneous Magic
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Magic Items
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DMG

A rope of entanglement is exactly the same in appearance as any other magical rope.
Upon command, the rope will lash forward 20', or upwards 10 ' to entangle and tie fast up to 8 man-sized creatures.
(Figure 1 storm giant or fire giant = 2 frost or stone or hill giants = 3 ogres = 4 bugbears = 6 gnolls = 8 men = 10 elves = 12 dwarves = 16 gnomes or kobolds.)
It takes but a single segment to strike,
and another to entwine; the command requires 1 segment also,
while the whole takes 3 segments to perform.

The rope cannot be broken by sheer strength, it must be hit by an edged weapon.
The rope is AC -2 and takes 22 HP to cut through;
all hit points must be inflicted by the same creature (not the one entangled).
Damage under 22 HP will repair itself in 6 turns. If a rope of entanglement is severed, it is destroyed.

Note: Any magical rope which is broken or severed will immediately lose its special properties.
 

Question: If a character is held in a Rope of Entanglement,
can he still cast a spell which requires a pointed finger?

Answer: He cannot cast any spells while entangled.
Spell-casting requires absolute concentration.
No other action can be attempted or accomplished while casting a spell,
and it is not possible to cast a spell while otherwise engaged. — J. Wells
 

ADQ: Do ropes of entanglement automatically hit?
ADA: No, a standard "to hit" roll is
needed. The level of the user is irrelevant;
the rope strikes as a creature of 4 HD
(and, of course, is AC -2, HP 22, as given in the
description).
(Polyhedron #22)



Bombay wrote:

On another note, I always wondered about a Rope of Entaglement, in order to use it would you need to roll to hit, or was the magic power in the Rope an auto entangle?
How do you rule it in your games at your house?


In regards a Rope of Entanglement, when a subject is touching it the enchantment works. A to hit might be needed for that of course.

Cheers,
Gary
 

Quote:
Originally Posted by archibael
Gary,

Thanks for answering my dreggal/maelvis/cacodemon questions 'bout eighty pages back. I only recently got them; didn't suspect you'd get back to me right away.

Anyway... one magic item which always seemed vastly overpowered was the rope of entanglement. Nowhere was a saving throw or anything else listed for the device, and from the description it looks like it could trap anything from a troop of kobolds to a high-level party of adventurers before they could do a damn thing about it. For this reason in my campaign the Erinyes were absolutely dreaded, as unless the whole party were doused in oil of slipperiness or scattered about the room so they couldn't all be taken at once, they were toast.

Did you mean the rope to be that powerful, and if so, why did you cost it out at less than, say, plate mail +3? Or was there really a savng throw to be had somewhere in there? Or did "tied fast" mean that victims with sword in hand could still attack the rope itself?

Thanks again for your time.

Archibael


Short answer:

Said rope could be attacked and severed with a sharp edge by anyone not entangled in it.

While a DM ruling, I never allowed more than threesubjects to be snared by a rope.

Cheerio,
Gary
 
 

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