Scarab of Insanity~~
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This scarab is absolutely indistinguishable from any
other amulet, brooch, or scarab.
When displayed and a command word is
spoken, all other creatures within a 2" radius must save versus magic
at -2
(and -10% from any magic resistance as well). Those failing the save
are
completely insane for 9-12 rounds, unable to cast spells or use reasoning
of any sort (treat as a confusion spell (q.v.) with no chance for acting
in a
non-confused manner). The scarab has 9-16 charges.