Scarab of Protection~~

(d20, 20 = Scarab of Endangerment~~ ... unless d10, 9 or 10)

(IF d20 = 20, THEN d10{9 or 10} = Scarab of Uninitiated Protection~~)


Enc.:
IS: 
Aura:
XP: 2500
GP: 25k
Miscellaneous Magic
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Magic Items
-
DMG

This device appears to be any one of the various
magical amulets, stones, etc.

It gives off a faint dweomer, of course, and if
it is held for 1 round by any character an inscription will appear on its
surface letting the holder know it is a protective device. The possessor
gains + 1 on all saving throws versus magic, and if no save is normally
possible, he or she gains one of 20, adiusted by any other magical protections
which normally give bonuses to saving throw dice rolls. Thus, this
device allows a save versus magic at base 20 against magic missile
attacks, for example, and if the target also has +4 for magical armor and
+1 for a ring of protection, any roll of 15 or better would indicate that the
missiles did no damage. The scarab can additionally absorb up to 12 life
energy level draining attacks (2 level drains count as 2 absorbings) or
death touches/death rays/fingers of death. However, upon absorbing 12
such attacks the scarab turns to powder - totally destroyed.

Scarab of Endangerment: 1 in 20 of these scarabs ore reversed cursed items, giving the possessor a -2 on his or her dice.

Scarab of Uninitiated Protection: 1 in 5 of these cursed items are actually +2 if the curse is removed by a cleric of 16 or higher level.
In this latter case, the scarab will have absorption capability of 24 rather than 12.

<for both above, intuitively, i am pretty sure there r better names. working titles, only>
 
 

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