Staff of the [Serpent]


Class : C 
-
-
-
Charges: 25 - (d6-1)
Enc.: 5
Item Save:
-
XP: 7k if full
(280 per charge)
GP: 35k if full
(1400 per charge)
Staves
-
Magic Items
-
DMG

<>
There are 2 varieties of this staff, the ”Python” and the ”Adder”.
    60% of these staves are pythons.

The python strikes as a +2 magic weapon and does 3-8 HP of
damage when it hits. If the cleric throws the staff to the ground, its 6‘
lengthens and thickens to become a constrictor snake, 25’ long (AC 3, 49
hit points, 9” movement). This happens in 1 round. The snake will entwine
if it scores a hit, the opponent being constricted for 4-10 hit points of
damage per round, and the victim will be so engaged until it or the python
is destroyed. Note that the python will return to its owner upon command.
If it is destroyed while in snake form the staff is destroyed.

The adder  strikes as a +1 magick weapon and does 2-4 HP of
damage when it hits. Upon command the head of the staff becomes that of
an actual serpent (AC 5, 20 HP). This head remains for 1 full turn.
When a hit is scored, damage is not increased, but the victim must save
versus poison or be slain. Only evil clerics will employ an adder staff. If the
snake head is killed, the staff is destroyed.


Rod of the viper

Neither staff has or requires charges.

*template****template*