Staff of the [Serpent]
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(280 per charge) |
(1400 per charge) |
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There are 2 varieties of this staff, the
”Python” and the ”Adder”.
60% of these staves
are pythons.
The python
strikes as a +2 magic weapon and does 3-8 HP of
damage when it hits. If the cleric throws
the staff to the ground, its 6‘
lengthens and thickens to become a constrictor
snake, 25’ long (AC 3, 49
hit points, 9” movement). This happens
in 1 round. The snake will entwine
if it scores a hit, the opponent being
constricted for 4-10 hit points of
damage per round, and the victim will be
so engaged until it or the python
is destroyed. Note that the python will
return to its owner upon command.
If it is destroyed while in snake form
the staff is destroyed.
The adder
strikes as a +1 magick weapon and does 2-4 HP of
damage when it hits. Upon command the head
of the staff becomes that of
an actual serpent
(AC 5, 20 HP). This head remains for 1 full turn.
When a hit is scored, damage is not increased,
but the victim must save
versus poison or be slain. Only evil clerics
will employ an adder staff. If the
snake head is killed, the staff is destroyed.
Rod of the viper
Neither staff has or requires charges.
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