Wand of Magic Missiles
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(40 per charge) |
(350 per charge) |
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The missiles wand discharges magic missiles which are similar to those of the first level M-U spell, magic missile.
The device fires a magic missile which causes 2-5 HP
of damage.
It operates as the spell of the same name, always hitting its target
when wielded by a M-U, otherwise
requiring a "to hit" die roll.
Each missile takes 3 segments to discharge, and costs 1 charge.
A max. of 2 may be expended in 1 round. The wand may be recharged.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.