Wand of Negation


Class : M
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-
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Charges: 100 - (d20-1)
<Enc. (Case): 
Leather Case = 3
Bone or Ivory Case = 6
Box = >
<Item Save (Case):
Bone or Ivory Case
Leather Case
Box ()

Item Save (Wand):
Wood, thin>

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XP: 3500k if full
(35 per charge)
GP: 15k if full
(150 per charge)
Wands
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Magic Items
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DMG

This device operates to negate the spell or spell-like function(s) of rods, staves, wands and other magical items.

The individual
with the negation wand points the device, and a pale gray beam shoots
forth to touch the TARGET -- device or individual. This will totally negate any
wand function, and make any other spell or spell-like function from a
device 75% likely to be negated, whether it is a low-level spell, or even if
it is an ultra-powerful spell. Operation of the wand requires but 1 segment
of a round. It can function but once per round, and each negation drains 1 charge.
The wand cannot be recharged.

<Backfire = the user of the wand is always the target of the effect>
 

* Wands perform at the 6th level of experience with respect to the damage they cause,
range, duration, AREA of effect, etc. unless otherwise noted.

* At your option 1% of all wands are trapped to backfire.