Wand of Paralyzation


Class : M
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Charges: 100 - (d20-1)
<Enc. (Case): 
Leather Case = 3
Bone or Ivory Case = 6
Box = >
<Item Save (Case):
Bone or Ivory Case
Leather Case
Box ()

Item Save (Wand):
Wood, thin>

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XP: 7k if full
(70 per charge)
GP: 35k if full
(350 per charge)
Wands
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Magic Items
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DMG

This wand shoots forth __a thin ray of bluish color__ to a max. range of 6".

If the ray touches any creature it must save vs. Wands or be rigidly immobile for from 5-20 rounds.
A save indicates the ray missed, and there is no effect.
Each operation takes 3 segments and costs 1 charge.
The wand may operate once per round.
It may be recharged.
(Note that as soon as the ray touches 1 creature it stops; the wand can attack only 1 TARGET per round.)
 

* Wands perform at the 6th level of experience with respect to the damage they cause,
range, duration, AREA of effect, etc. unless otherwise noted.

* At your option 1% of all wands are trapped to backfire.