Wand of Secret Door and Trap Location
 

Class : M
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Wand of Trap Detection
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Charges: 100 - (d20-1)
<Enc. (Case): 
Leather Case = 3
Bone or Ivory Case = 6
Box = >
<Item Save (Case):
Bone or Ivory Case
Leather Case
Box ()

Item Save (Wand):
Wood, thin>

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XP: 5k if full
(50 per charge)
GP: 40k if full
(40 per charge)
Wands
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Magic Items
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DMG

This wand has an effective radius of 1.5" for secret door location, 3" for trap location.

When the wand i s
energized i t will pulse and point to whichever thing i t is to locate if a secret
door/trap is within location range. Note that i t locates either one or the
other, not both during one operation. It requires 1 round to function and
draws 1 charge. The wand may be recharged.
 

* Wands perform at the 6th level of xperience with respect to the damage they cause,
range, duration, AREA of effect, etc. unless otherwise noted.

* At your option 1% of all wands are trapped to backfire.