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There are two considerations respecting non-standard magic
items. The
first i s your invention and inclusion of them in your
campaign, and this is
expected and encouraged. You should put your imagination
and inventiveness
to work this way. Standard items can be varied so as
to make
i t more interesting when your players are familiar with
the usual forms.
New devices can be created to add freshness and new dimensions
to the
game. Special magic items can be devised to complement
some special
situation or to serve as a special reward for overcoming
some special
monster or difficult area. All such creations, however,
must be made with
care. The items must be such as to not unbalance the
game. They must not
make one player character too strong, either with respect
to opponents or
his or her fellows or to the campaign or to the game
system as a whole.
Items which are expended after a single use, those with
limited usages,
and those with variable effects are most desirable. As
i t is very likely that
every campaign will have its special items, the second
consideration
comes up.
Other referees will not generally know what special powers
or restrictions
such items have. Thus, they will not be usable in campaigns
other than that
from which they came in most cases. You, os a referee,
should simply
cause any such items brought into your campaign to disappear.
Never take
o player’s word for any item. Do not allow its use in
your campaign unless
you know his or her DM and get a full explanation in
writing from that
person which details the properties of the item. Do not
allow a player to
bulldoze you in any manner regarding this. Simply inform
the person that
he or she must have left the item in his or her former
area, as it is not
around in yours! This solves the problem of having a
possible imbalance
brought into your carefully designed campaign. This ties
directly to the
section dealing with INTEGRATION
OF EXPERIENCED OR NEW PLAYERS
INTO AN EXISTING CAMPAIGN
(q.v.).
Note:
Altered form of a standard
AD&D item
is not a new or non-standard item, i.e.,
a cap which causes its wearer to be invisible is the
same as a ring of invisibility.
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