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A quick glance at the progression
of numbers on the COMBAT TABLES
will reveal that 20 is repeated.
This reflects the fact that
a 20 indicates a "perfect" hit.
It also incidentally helps
to assure that opponents with high
armor class value are not
"hit proof" in most cases. Should any DM find
that this system offends
his or her sensibilities, the following modification is suggested:
Consider the repeated 20
as a perfectly-aimed attack which
does not gain any benefit
from strength or magical properties of any sort
-- spell, missile, or weapon.
That is, the 20 must be attained by a roll of
natural 20. All bonuses
accrue only up to and including a total of 20, so
that even if a character
attacked with a bonus for strength of +3 and a +3
magic sword he or she would
have to roll a natural 20 in order to score a
hit on any creature normally
hit by the second or successive repetitions of
20, i.e. the bonus (<+3>
in the example) could not exceed a total score of 20
unless an actual 20 is rolled.
Thus, the COMBAT TABLES could be amended
to read like this:
21 (natural 20 plus at least
+ 1 bonus)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (die result + bonuses
to total)
19 (die result + bonuses
to total)
This then gives the advantage
of allowing creatures to hit and be hit, yet it
denies any undue advantages,
as the second and all successive 20s,
as well as all "to hit"
scores above 20 require a natural die roll of 20.
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