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Some considerations, as well as practicality, make it
impossible to give a concise list of each spell herein, with name, level,
range, duration, area of effect, and so forth tabulated and then special
notes appended.
A playing aid of this sort will likely be done in the
not-too-distant future, and that will serve your needs far better than
a spread herein. There are, however, quite a number of special notes which
you must be apprised of, as spells are often abused by players.
The type of magic is given in the PLAYERS
HANDBOOK in order that you may creatively develop material regarding
spells - new spells, spell components, spell formulae, or even limitations
due to magical repression or other reasons on certain types of spells in
some areas.
Likewise, specialists can be developed as non-player
characters, basing their abilities around the type of magic involved. In
short, the type of magic involved in the casting of each spell is there
to give you flexibility and a
foundation for creativity.
Spell components for a spell are generally lost/used when
the spell is cast.
Exceptions: holy/unholy symbols, druids' mistletoe,
et
al.
Commentary regarding certain spells follows.
Be certain to read all of the material and have it at
hand whenever a spell user casts a spell for which special considerations
are noted.
Final Note: Remember that the reverse of any spell
must be separately memorized,
and that each requires special components.
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