<that's about the size
(try for a consistent crop?) : use the original Grenadier box image, if
there is one>
<the image links to aspism.htm
(m is the 'suffix' for miniatures)>
<this is what is on the
aspism.htm page>
NO. APPEARING: 2-12
<quick minis : pre-generated
HP & XP (.php?) are a possibility>
<link to #targets through
the images>
<tangent:
add Compile option under File (integrate with Publish).
Compile
automatically checks all links in a selected folder, etc.)>
<note: no java ... even
.php seems a little clunky ... the idea is speed of light ... .htmT3
... epistemic(c.2000)>
<actual painted minis
(original, if possible) would be used>
<in a few exceptional
cases (bugbear, minotaur), the actual mini gets used for the image>
<one of the ideas is
to represent as many different forms of art as psb., keep ing functionality
as a rule of thumb>
<some pages, like orcs
& goblins & elves & orcs, would be kind of hard>
<there, the idea would
be to sort the images by weapon types (yep, i use a random pole-arm generation
system) : i think there are 20 pole-arms in the game. therefore, repeating
pattern. the first 20 cells on the orc pole arm table are all different.>
<of course, apply the
same principle for UA or DC minis>
<ps. for UA, i round
to the nearest 5'. for example, a human takes up a 5' cube>
<that's the rule of thumb,
and the base counter size is generally derived from UA, not 3e.>
<use height from the
MM, and then round to the nearest 5'>
<note: some monsters
might have different (3D) counters, depending on hp>
<USE OF MINIATURE FIGURES
WITH THE GAME, theory>
*template***template*