Use of Non-Human Troops


-
-
-
-
-
NPCs
-
-
-
DMG

Demi-human troops are unlikely to serve a human master who is not otherwise
supporting a cause of the particular race. Some small number might
serve with a henchman of their own race, but not large bodies except for
short periods of time, most probably when danger threatens their area.
You might allow exceptions to this as they become compatible with your
campaign. Similarly, half-elves might enlist bodies of elves, halflings
might enlist dwarves or elves, etc.

Lizard men will serve a human master only because of fear or religious
awe. Either case requires continual maintenance in order to keep the
lizard men serving. Communications will probably be a problem. Lizard
men troops will also tend to fall upon dead and wounded of either side
and devour them if not strictly officered atoll times.

Non-human troops, bugbears and humanoids, will be very difficult to
handle. They will tend to fight amongst each other (cf. Compatibility Of
Non-Human Troops below), fight with humans nearby - whether friendly
or not (25% chance if friendly), run from battle if they see troops on their
own side retiring or retreating, and fall to looting at the first opportunity.
Communications are also a great problem. If the master is strong and
powerful and gives them cause to fear disobedience, it will be of some
help in disciplining such troops. Likewise, if there are strong leaders within
each body of such troops, threatening and driving them on, they will be
more likely to obey. Weakness in leadership, or lack of officering, will certainly
cause these troops to become unruly and impossible to control.
Probability of control for each type of troops is shown below:

Race of Troops No Officers & Weak Leader No Officers & Strong Leader Officers & Strong Leader
Bugbear 30% 50% 80%
Gnoll 30% 40% 80%
Goblin 40% 50% 90%
Hobgoblin 20% 40% 90%
Kobold 25% 50% 95%
Lizard man 10% 60% 100%
Orc 20% 50% 90%

Whenever orders are given or combat takes place, find the appropriate
column and roll thereon. If the dice score exceeds the percentage shown,
the troops disobey in some manner - refuse to move, attack any disliked
creatures nearby, loot, run away, etc. Note that it is not possible to have a
weak leader and effective officers. Strong leaders will be tested often.
Granting the troops a high rate of pay is generally viewed as weakness in
a leader.

Compatibility Of Non-Human Troops: The general compatibility of
demi-human troop types can be determined by consulting the PLAYERS
HANDBOOK, RACIAL PREFERENCES TABLE. Lizard men are hated by all
demi-humans and humanoids save kobolds, and even the latter are suspicious
of them (just as human troops are). Of the various races of
humanoids, many will bully or attack one another as indicated on the
table below.

HUMANOID RACIAL PREFERENCES TABLE

                   Basic Acceptability of Racial Types
Race Bugbr. Gnoll Gob. Hill Giant Hob. Kob. Ogre Orc Troll
Bugbear P T * G T A * A *  T A * N
Gnoll T P A * T N A * G T * N
Goblin G A P N T G H N A
Hill Giant G G A P A A G N * T
Hobgoblin T N N * N H ** A * A T * H
Kobold A H G A A P H A Y
Ogre T T * A * G A * A * P T * Y
Orc A N T * A N A * G H ** H
Troll A N A T H T N A N **

* Indicates that the race will bully and harass such humanoids.
** Assumes that the others of this race are of a rival tribe or family group.

Notes On The Table:
P: P indicates some preference and compatibility or even possible friendliness between them with appropriate co-operation.

G: G indicates that some goodwill exists, and so no hostility and some co-operation is possible.

T: T indicated the races can tolerate each other, and open hostilities are not likely to be evident.

N: N indicates neutral negative feelings on the part of these races, and that there will be no move to aid them if anything ill befalls.

A: A indicates antipathy and an active dislike which will break into open hostility if the opportunity presents itself. If leaders or overseers are weak, these creatures will desert.

H: H indicates hatred, possibly kept in check by fear, which will certainly break into open hostilities at the first opportunity, or else the hating humanoids will desert at the first chance if near a strong body of such hated creatures.

Use the table whenever humanoid troops are fighting or even serving side
by side (within 12 " of each other without any intervening troops or screen
so that the other humanoids are visible). Have the troops behave
according to the letter key.


 
 

*template***template*