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Demi-human troops are unlikely to serve a human master
who is not otherwise
supporting a cause of the particular race. Some small
number might
serve with a henchman of their own race, but not large
bodies except for
short periods of time, most probably when danger threatens
their area.
You might allow exceptions to this as they become compatible
with your
campaign. Similarly, half-elves might enlist bodies of
elves, halflings
might enlist dwarves or elves, etc.
Lizard men will serve a human master only because of fear
or religious
awe. Either case requires continual maintenance in order
to keep the
lizard men serving. Communications will probably be a
problem. Lizard
men troops will also tend to fall upon dead and wounded
of either side
and devour them if not strictly officered atoll times.
Non-human troops, bugbears and humanoids, will be very
difficult to
handle. They will tend to fight amongst each other (cf.
Compatibility
Of
Non-Human Troops below),
fight with humans nearby - whether friendly
or not (25% chance if friendly), run from battle if they
see troops on their
own side retiring or retreating, and fall to looting
at the first opportunity.
Communications are also a great problem. If the master
is strong and
powerful and gives them cause to fear disobedience, it
will be of some
help in disciplining such troops. Likewise, if there
are strong leaders within
each body of such troops, threatening and driving them
on, they will be
more likely to obey. Weakness in leadership, or lack
of officering, will certainly
cause these troops to become unruly and impossible to
control.
Probability of control for each type of troops is shown
below:
Race of Troops | No Officers & Weak Leader | No Officers & Strong Leader | Officers & Strong Leader |
Bugbear | 30% | 50% | 80% |
Gnoll | 30% | 40% | 80% |
Goblin | 40% | 50% | 90% |
Hobgoblin | 20% | 40% | 90% |
Kobold | 25% | 50% | 95% |
Lizard man | 10% | 60% | 100% |
Orc | 20% | 50% | 90% |
Whenever orders are given or combat takes place, find
the appropriate
column and roll thereon. If the dice score exceeds the
percentage shown,
the troops disobey in some manner - refuse to move, attack
any disliked
creatures nearby, loot, run away, etc. Note that it is
not possible to have a
weak leader and effective officers. Strong leaders will
be tested often.
Granting the troops a high rate of pay is generally viewed
as weakness in
a leader.
Compatibility
Of Non-Human Troops: The general compatibility of
demi-human troop types can be determined by consulting
the PLAYERS
HANDBOOK, RACIAL PREFERENCES TABLE.
Lizard men are hated by all
demi-humans and humanoids save kobolds, and even the
latter are suspicious
of them (just as human troops are). Of the various races
of
humanoids, many will bully or attack one another as indicated
on the
table below.
HUMANOID RACIAL PREFERENCES TABLE
Basic Acceptability of Racial Types
Race | Bugbr. | Gnoll | Gob. | Hill Giant | Hob. | Kob. | Ogre | Orc | Troll |
Bugbear | P | T * | G | T | A * | A * | T | A * | N |
Gnoll | T | P | A * | T | N | A * | G | T * | N |
Goblin | G | A | P | N | T | G | H | N | A |
Hill Giant | G | G | A | P | A | A | G | N * | T |
Hobgoblin | T | N | N * | N | H ** | A * | A | T * | H |
Kobold | A | H | G | A | A | P | H | A | Y |
Ogre | T | T * | A * | G | A * | A * | P | T * | Y |
Orc | A | N | T * | A | N | A * | G | H ** | H |
Troll | A | N | A | T | H | T | N | A | N ** |
* Indicates that the race will bully and harass such humanoids.
** Assumes that the others of this race are of a rival
tribe or family group.
Notes On The Table:
P: P indicates some preference and compatibility
or even possible friendliness between them with appropriate co-operation.
G: G indicates that some goodwill exists, and so no hostility and some co-operation is possible.
T: T indicated the races can tolerate each other, and open hostilities are not likely to be evident.
N: N indicates neutral negative feelings on the part of these races, and that there will be no move to aid them if anything ill befalls.
A: A indicates antipathy and an active dislike which will break into open hostility if the opportunity presents itself. If leaders or overseers are weak, these creatures will desert.
H: H indicates hatred, possibly kept in check by fear, which will certainly break into open hostilities at the first opportunity, or else the hating humanoids will desert at the first chance if near a strong body of such hated creatures.
Use the table whenever humanoid troops are fighting or
even serving side
by side (within 12 " of each other without any intervening
troops or screen
so that the other humanoids are visible). Have the troops
behave
according to the letter key.
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