Fiend


Guardian Demon

FREQUENCY: Common, uncommon, or rare (d6: I, 2-3, 4-6)
NO. APPEARING: 1 to 2-8 (circumstances must dictate)
ARMOR CLASS: 0 to -3 (d4)
MOVE: 6", 9", 12", 15", or 18"
    (d8, 6-8 = roll d4 for move ond creature also has swimming or flying ability;
        roll d6, 1-2 = swimming, 3-6 = flying, ond os o rule these speeds will be greater than land move speed add 1-4 3" increments os you see fit or by random determination using d4)
HIT DICE. 7 to 10
    (d4 + 6, roll a second d4, and on a 4 the creature has 1-4 odditionol hit points per hit die, as determined by another roll of the d4)
% IN LAIR: (circurnstonces must dictate)
TREASURE TYPE: low value if any (circumstances must dictote)
NO. OF ATTACKS: See APPEARANCE TABLE below
DAMAGE/ATTACK: See ATTACK TABLE below
SPECIAL ATTACKS: See SPECIAL ATTACKS TABLE below
SPECIAL DEFENSES: See SPECIAL DEFENSES TABLE below
MAGIC RESISTANCE: 5% per hit die (to vary use d6, 1 = -5%, 2 = -10%, 3 = +5%, 4 = +10%, 5 = +15%, and 6 = STANDARD magic resistance)
INTELLIGENCE: Low, average, very, or high (d4)
ALIGNMENT: According to plane of origin
SIZE: S, M, or 1 (d8, I = S, 2-4 = M, 5-8 = 1)
PSlONlC ABILITY: Nil (90%) or 96 - 115 (d20 + 95)
    Attack/Defense Modes: A-D (d4) / F-H (d6, 1-2 = F, 3-4 = F and G, 5-6 = F, G, and H)
LEVEL/X.P. VALUE: <add XP values for special abilities? actually whole page should be C#, randomly generated>