FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest],
[Temperate Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills],
[Tropical Wilderness Forest], [Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Dungeon Level VII])
NO. APPEARING: 1-8
ARMOR CLASS: Body 8; Legs -1
MOVE: 18"
HIT DICE: Body 40 HP;
legs 15 HP each <(70 HP / 4.5 = 16 HD)>
% IN LAIR: 5%
TREASURE TYPE: [F]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-8/1-8/1-10 ~15/15/12
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Toxic Smoke
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: L (15' tall)
LEVEL/X.P. VALUE: VII | 1,300 + 14 per
hit point = 2,700
SAVES: 4.5.6.4.7 <if the achaierai saves as a 16 HD monster>
Though the foul motives which caused these
loathsome birds to be first summoned from the infernal regions are now
lost from memory,
remnants of the original achaierai flock
still stalk the earth, haunting shadowy places
&& underground passages.
In form they consist of a spherical
head-body, with a powerful beak and feathery crest, atop four long
legs ending in strong claws.
Man-sized opponents cannot usually attack
the soft body but can only reach the hard, <weapon vs. AC adj> metallic
legs.
Likewise it will not usu. be able to reach
a victim with its beak and will therefore FIGHT with two claws, doing 1-8
HP of damage each.
A beak attack, when this is possible, will
have the hit probability of a
9-dice monster,
while the claws attack with the hit probability of a 4-dice
monster in
all cases. If a beak attack is delivered, it will inflict
1-10 HP of damage on the victim.
The achaierai often travel in groups and,
though a group need never
check morale, each individual bird will
try to FLEE if it loses a leg (a total
of 15 HP of damage or more on a particular
leg will break it from the body).
Though flightless (the rudimentary wings
are scarcely visible
and will not support flight), a bird often
eludes pursuers with
its long strides. Its movement rate is
unaffected by the loss of a single
leg, but the loss of two legs halves movement
rate. An injured leg will
regenerate fully in about two days but
the birds do not possess other
regenerative powers and a leg which has
been completely lost will
not be re-grown.
If a bird loses three legs, or is otherwise
seriously wounded, it will
release a cloud of black toxic smoke which
in shape and size approximates
to a sphere of 10' radius. All within
the cloud (except achaierai)
take 2-12 HP of damage automatically and
must save against
Poison or suffer insanity for 3 hours
(treat as the Druidic feeblemind
spell of limited duration). In the confusion
the wounded bird will
seek to escape, crawling if three legs
have been lost at a 2" movement
rate.
Description: The legs are a metallic
blue-gray, the body-head a dull
scarlet with deep red blotches. The eyes
are steel-blue and the wings
blue-green. A wide range of crest colours
have been observed, the most
common being a bright flame-red.
by
Roger Musson