FREQUENCY: Rare ([Temperate Wilderness
Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Rare
([Dungeon Level III])
NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 9"
HIT DICE: 4
% IN LAIR: 20%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Adhesion - see below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: Lawful evil
SIZE: M
LEVEL/X.P. VALUE: III | 150 + 4
SAVES: 13.14.15.16.16
This curious creature bears a close resemblance
to a mummy -
man-sized and with folds of dirty white
skin which appear on
first sight to be a mummy's bandags. Coincidentally,
the creature is
just as vulnerable to fire as is a mummy
due to a resinous solvent in
its body fluids (See AD&D
MONSTER MANUAL - Mummy).
It is immune to all first-level MU spells
except magic missile which causes
it 3-18 HP of damage per missile.
The creature's skin constantly exudes a
sour-smelling glue-like <dsg: Odor Detection>
substance with very powerful adhesive
properties; any material except
stone will adhere to it and only fire,
boiling water or the creature's
own voluntary secretions will break the
adhesion. Thus any weapon
which hits the beast will adhere to it
(and only deliver half <(1/2)> damage).
Similarly the creature will stick to any
character it hits with its two-handed
flailing fist attack (which also inflicts
1-3 HP of damage
on the victim; its favourite tactic is
to bind up an opponent in this
fashion and use him as an involuntary
shield.
The adhesive properties of the secretion
weawr off in 5-10 turns after
the beast is killed.
Usu. the adherer will catch its prey by
waiting in ambush, camouflaging
itself by rolling in dirt, sticks, and
leaves and then artfully
arranging larger pieces of debris to conceal
its
form. Any prey (regardless
of size) passing near its 'hideout' will
trigger its attack response
and the adherer will pounce on the closest
TARGET, attempting to hit
and to cling with bulldog-like tenacity
until the prey expires. However, if
it is spotted and attacked before any
potential prey has come into
pouncing range (with missile fire, or
sometimes even loud noises), it
will become confused and beat a hasty
retreat.
Boiling water (or boiling liquid of other
types) will cause the adherer
1-3 HP of damage if a sizeable quantity
is thrown over the
beast (the contents of a large bucket
would just suffice if thrown
from close enough to minimise 'spread')
and this will inhibit
tthe adhesive properties for the subsequent
melee round.
The adherer's taste for prey is wide-ranging
and it will usu. attack,
given a suitable opportunity. The only
exception to this is the spider -
the adherer will never attack a spider
of whatever variety and
sometimes it has been known to co-operate
with them in trapping prey.
Despite its appearance, the adherer is
not an undead creature.
by Guy Shearer