FREQUENCY: Very rare ([Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Very rare ([Dungeon Level I])
NO. APPEARING: 2-20
ARMOR CLASS: 6
MOVE: 18"
HIT DICE: 1
% IN LAIR: 5%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: See below <alicorn?>
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (3' tall)
LEVEL/X.P. VALUE: I | 10 + 1
SAVES:
The al-mi'raj generally roams pastures and woodlands but is sometimes
discovered in dungeons.
Its lair is usually a small cave just below ground.
The creature resembles a large yellow hare with a long (11/2'-2')
black
horn protruding from the center of its forehead, resembling
that of a unicorn. In melee it will
stab with its horn, its nimbleness
giving the horn damage potential of a dagger (1-4 HP of
damage.)
Its intellect is severely limited and its behaviour unpredictable --
for
instance it may well attack for no good reason. If it is captured alive
when young, the beast shows a surprising aptitude for training and
its fearlessness makes it a useful companion.
The al-mi'raj has a particularly acute sense of smell and sharp eyesight.
<notes: DSG/WSG>
by Roger Musson