FREQUENCY: Rare
FREQUENCY:
Rare ([Dungeon Level IV])
FREQUENCY: Very
rare ([Temperate Freshwater Depths])
FREQUENCY: Very
rare ([Tropical Freshwater Depths])
NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE: 6"
HIT DICE: 6
% IN LAIR: 50%
TREASURE TYPE: [Q]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8 + blood
drain
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (20' long)
LEVEL/X.P. VALUE: IV | 225
+ 6
Giant bloodworms are usu.
found in the shallow pools of
underground
caverns. They cannot swim, but propel themselves along
the bottom of such pools
or on nearby firm ground. Their underbelly
is a dark slimy brown while
their upper surface is a mottled green.
Lying half in, half out
of a pool, a giant bloodworm is easily mistaken
in dim light for a moss-covered
boulder.
A giant bloodworm will only
attack if hungry (they will eat once a week) or
if trodden on. When the
giant bloodworm does attack, it will
attempt to fasten its large
suckered mouth onto a victim. If successful,
it will drain blood from
its victim each subsequent round. Though
the initial attack requires
a successful 'to hit' roll and causes no damage,
subsequent blood drains
are automatic, requiring no 'to hit'
roll, and deliver 1-8 points
of damage until the bloodworm dies
or releases its grasp.
Giant bloodworms are particularly
vulnerable to fire -- they take <x2> damage
from all fire attacks and
save at -2 against magical fire. A successful fire attack is
the only way, short of killing
the beast,
to force it to relax its
grip on a victim, though if the bloodworm is
not killed, it will attempt
to re-attach itself to a victim immediately.
by Ian Livingstone
UA:
The giant bloodworm surprises the party
if they are not moving in SEARCH mode. (theory)