DAKON

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Rare ([Temperate Wilderness Mountains])
FREQUENCY: Very rare ([Temperate Wilderness Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Rare ([Tropical Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Desert])

NO. APPEARING: 6-60
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 1+1
% IN LAIR: 50%
TREASURE TYPE: [E]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10/1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Lawful neutral
SIZE: M
LEVEL/X.P. VALUE: I | 20 + 2

SAVES: 14.15.16.17.17

A shabby, intelligent ape with a reasonable grasp of English, <alt>
the dakon will never attack except in self-defence or to recover treasure stolen from it.
When it attacks it does so at +2 hit probability bonus because of its strength && sharpness of claws,
using each claw to inflict 1-10 HP of damage.

The dakon is usually a light brown colour with green eyes && black hands.
It is found in all types of locations except near large expanses of water.
It is normally on good terms with lawful humans and near-humans,
though it has a suspicion of the motives of humanoids and will not communicate with them.

<ENCOUNTER: only attacks in self-defence, or to recover stolen treasure>
 

    by Ian McDowell