FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Temperate
Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Rare ([Temperate
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness
Plains])
FREQUENCY: Rare
([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Wilderness Desert])
NO. APPEARING: 6-60
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 1+1
% IN LAIR: 50%
TREASURE TYPE: [E]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10/1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Lawful neutral
SIZE: M
LEVEL/X.P. VALUE: I | 20
+ 2
SAVES: 14.15.16.17.17
A shabby, intelligent ape
with a reasonable grasp of English, <alt>
the dakon will never attack
except in self-defence or to recover treasure
stolen from it.
When it attacks it does
so at +2 hit probability bonus because of its strength
&& sharpness of claws,
using each claw to inflict
1-10 HP of damage.
The dakon is usually a light
brown colour with green eyes
&& black hands.
It is found in all types
of locations except near large expanses of water.
It is normally on good terms
with lawful humans and near-humans,
though it has a suspicion
of the motives of humanoids and will not communicate with them.
<ENCOUNTER: only attacks
in self-defence, or to recover stolen treasure>
by
Ian McDowell