FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 3, 5, 7, etc.
% IN LAIR: 85%
TREASURE TYPE: [E]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8/1-8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Variable
INTELLIGENCE: Variable
ALIGNMENT: Variable
SIZE: L
PSIONIC ABILITY: Variable
Attack/Defense
Modes: Variable
LEVEL/X.P. VALUE: III and
up | Variable
The enveloper is basically
a mass of malleable flesh in the form of a
rough cylinder 8' tall and
3' in circumference. It can form up to five
appendages at will by reshaping
flesh in the appropriate areas, and
when in VIEW of humans or
near-humans it will adopt approximate
human form (the appendages
being head, arms and legs). It is basically
of animal intelligence, of
neutral alignment, with standard magic resistance
and no psionic abilities.
In melee the enveloper strikes
with two 'fists', each capable of
delivering 1-8 HP
of damage.
If the enveloper kills a victim
-- monster or character -- its first act is to
fall on the body which is
one melee round is totally consumed, leaving
all clothes, weapons etc.
behind. After a further delay of three melee
rounds (during which time
the beast can fight as normal --
it cannot attack in its 'consuming
round') the beast can USE any of the victim's
abilities, e.g., it
gains the victim's xperience && knowledge,
can speak w/ the victim's
voice, can CAST spells memorised by the
victim and so forth. For
each HD of the victim, the enveloper gains
1-3 HP (thogh it continues
to attack with the same hit probability as before,
no matter how many extra
points it gains).
As the enveloper consumes
additional victims it will gain additional
abilities && powers.
In the case of mutual conflict (e.g. in
terms of alignment) of attributes
|| powers, one is discarded at
random until the conflict
is removed. The beast will tend towards the
alignment of its most recently-consumed
victim, and alignment language
will vary accordingly.
The enveloper gains HD as
it ages, in steps of 2 dice;
theoretically, there is no
limit to the number of HD,
or HP, and old enveloper
may possess.
by The Underworld Oracle