FORLARREN (Evil Nymph)

by dloliver (deviantart)

<is there something wrong with the art?>

FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level III])

NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 ~ 16
DAMAGE/ATTACK: 1-4/1-4
SPECIAL ATTACKS: Heat metal - see below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: III | 90 + 3

SAVES: 13.14.15.16.16

These creatures are descendents of the offspring of a good nymph and the greater devil who enslaved her. <alt: enslaved & raped her on a regular basis>
They wander alone, seeking vengeance
on good && evil alike, as they detest their own existence in a
limbo. They attack characters on sight, using their fists as cudgels
for 1-4 points of damage each fist.

Heat metal: The forlarren also has the ability to heat metal once a day by contact
and will use this mode of attack on the first opponent wearing metal
armour they encounter in melee. All armour classes are treated as AC10
for the purpose of this attack. If the heating of the metal succeeds (i.e.
if a 'hit' is scored) the victim will take 3-18 hit points of damage
each round contact is maintained if wearing plate mail, 2-16 hit
points of damage per round if wearing lighter types of metal armour
(the latter category including all types of magical metal armour).
Once contact has been made it will be maintained until the forlarren
or its victim is dead. A successful save (vs. dragon breath)
will halve the damage.

As soon as it has killed one character the ambivalent nature of the
forlarren is revealed. It will show great remorse and will offer any
survivors its services and powers (the blood of its ancestral mother
still runs.through i t s veins). After a'time the dominant evil part of the
forlarren resumes control and it will leave the party it is aiding. From
that time on, the forlarren will again attack on sight, including the
party it earlier befriended if it encounters that party again.
The period of friendship is variable and cannot be forecast with
accuracy. As an approximation the referee may select 1-6 days,
though there is a 10% chance of the period being shorter (13-24
hours) or longer (7-10 days).

The creature can speak a rudimentary form of the common tongue.

        by Ian Livingstone