FREQUENCY: Very rare
FREQUENCY: Very
rare ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: 8
MOVE: 12"
HIT DICE: 1 (9)
% IN LAIR: Nil
TREASURE TYPE: [SB]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-4/1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Animal
ALIGNMENT: Any (see below)
SIZE: S (see below)
LEVEL/X.P. VALUE: VII |
1,800 + 12
The guardian familiar takes
the form of a small black
cat set to guard
the treasure of a high-level
wizard (thus the guardian familiar may be
of any alignment -- the
same as that of its summoner). It will never
leave its position on top
of the treasure or chest, nor does it attack
unless it is itself attacked
or attemopts are made to get at the treasure.
If it attacks, it does so
with two raking claws (1-4 HP of damage
each) and by biting with
its sharp teeth for 1-6 HP of
damage. During its attack,
the creature grows progressively larger,
eventually resembling a
bobcat; it reverts to normal size if melee is
suspended -- this appears
to be a power of the creature designed to
deter robbers.
The guardian familiar will
have MR whcih varies according to the
experience level of its
master. The familiar of a 10th
level MU will have 50% MR
and the incremental
variation will be 5% per
level in either direction, so the familiar of a
6th level MU will have 75%
MR. Note that a
MU of 4th level or below
will not be able to secure the services
of a guardian familiar.
The guardian familiar has
nine lives (and is the creature upon which
the traditional 'cat with
nine lives' is built). Each time it is
slain, up to the 9th time,
it is instantaneously reborn, stronger than
before. At each rebirth,
add 1 to its number of HD (re-rerolling HP),
add 2" to its movement,
improve its AC by 1 and
add one point of
damage to each of its attacks.
Thus when the guardian familiar has
been slain four times it
will be reborn at '5th level' -- it will have AC4,
a movement ratte of 20",
5 HD and will deliver 5-8/5-8/5-10
HP of damage with its attacks.
This 'pyramiding of powers' can
be stopped by the following
spells (or powers which duplicatet their
effects) so long as
the creature's MR is overcome: -- [disintegrate],
[flesh to stone], [temporal
stasis], and of course [wish] and [alter reality] (if used properly).
Holy (Unholy)
word will banish the <l>
creature back to its plane
of origin.
If attackes choose to break
off melee at any time, the guardian familiar will
not pursue but will return
to continue its duties.
The guardian familiar should
not be confused with the normal
familiar, as delineated
in the first level MU spell [find familiar]. <e>
Its means of summoning,
though
they involve the casting
of a [find familiar] spell, are known only to a
small group of arcane magicians
(and those few who they train in
their specialist art)
and are believed to involve bargaining with the
denizens of the Outer
Planes on which the guardian familiars dwell. <l>
Naturally, the guardian familiar
will, if killed a ninth time, remain
dead and will not rise again.
by Trevor Mendham