FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"
HIT DICE: 2
% IN LAIR: 10%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8 <1-8+paralysation>
SPECIAL ATTACKS: Paralysation (and see
below)
SPECIAL DEFENSES: Immune to poison (and
see below)
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: III | 118 + 2
This creature appears to be the {skeleton}
of a giant snake with a fanged [human] skull
as a head.
It is totally silent,
immune to sleep, charm and
mind-affecting spells,
immune to poison and will never need to
check morale.
<>
Its bite (1-8 HP
of damage) causes paralysation unless the victim makes his saving throw
(against magic -- this is not a venom).
The paralysation lasts 1-4 turns.
The necrophidius achieves surprise 50%
of the time (1-3 on d6) and if it is not itself surprised it will execute
the Dance of Death --
a hypnotic,
semi-magical swaying which rivets the
attention of any victim observing the worm who fails to make his saving
throw against magic.
Failure means inability to act;
treat as hypnotism.
<technically
not hypnotism: closer to the effect
of a rainbow pattern>
This allows the worm to advance and attack
without opposition.
A necrophidius is created for one specific
purpose and is therefore generally met in the role of an assassin or guard
--
never as a wandering monster.
Despite a number of characteristics to
the contrary,
the necrophidius is not of the undead
class and cannot,
e.g.,
be turned by a cleric.
CONSTRUCTION: There are three <3> ways
of creating a necrophidius.
[1]. The first is by means of a special
magical tome, similar to a Manual
of Golems.
[2]. The second method is for a high-level
magic-user to employ a [limited wish], a [geas] and a [charm person].
[3]. The third method is for a high-level
cleric to employ [quest], [neutralize poison] <spell with a s, not z
in the original>, [prayer], silence <link> and [snake charm].
The materials include the articulated
skeleton of a giant snake (poisonous
or constrictor) and the skull
of a cold-blooded murderer killed within the previous 24 hours.
The cost is 500 g.p. per hit point of
the creature and it requires 10 days construction time.
<moved, heading added>
by Simon Tilbrook
"The necrophidius is neutral. Interestingly enough, the Fiend Folio describes it as a construct, rather than an undead. However, the original description of the monster from the White Dwarf adventure "Halls of Tizun Thane" says it is undead." - Marco, dragonsfoot.