FREQUENCY: Very rare
NO. APPEARING: 1-2
ARMOR CLASS: 3
MOVE: 12" / 24"
HIT DICE: 6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-4/1-4
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Impervious to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: Variable - usually L
LEVEL/X.P. VALUE: V | 375 + 6
Phantom stalkers are creatures from the Elemental
Plane of Fire, and
are usually found on the Prime
Material Plane only in the capacity of
servitors to high-level magic-users. They are conjured
by the use of a
spell similar to the one for summoning an invisible
stalker.
Phantom stalkers serve as body-guards, fighting to protect
their
masters. A wizard must exercise great care in instructing
one, for it
will follow the orders to the letter, perverting the
intent if possible,
anxious for release back to its native plane.
There is one explicit instruction inherent in their conjuration.
If the
summoner is killed, his phantom stalker(s) will instantly
vanish, reappearing
1-4 hours later, intent on vengeance, having unerringly
tracked the summoner's slayer from the Ethereal
Plane. Phantom
stalkers only gain this ethereal tracking ability upon
the expiration of
their masters, and it disappears as soon as the summoner's
slayer has
been tracked.
Phantom stalkers have the ability to polymorph themselves
and have
been known to appear in various forms, but the most common
is that
of a reddish, 8' tall humanoid with huge fiery eyes.
They can fly, and
this ability is apparently unimpaired by whatever shape
they assume
(though their manoeuvrability class will vary according
to the shape).
Phantom stalkers normally attack with their sharp claws,
each of
which can inflict 1-4 hit points of damage. They are
invulnerable to
damage from fire, and magical fire attacks actually heal
them 1 hit
point for each attack die. However, they save against
cold at -2
and such attacks add 1 hit point of damage for each die.
If a melee is
going against a phantom stalker and i t s death is imminent,
it can cast
forth its life essence in one 6dice fireball, after which
it dematerialises
and dies. They will sometimes simply explode the fireball
on themselves in order to harm as many foes as possible.
This is only
done as a last resort and is never done if it would harm
the phantom
stalker's summoner, unless the summoner is directly and
immediately
responsible for the phantom stalker's demise (for example
having
ordered it to engage in a hopelessly futile and suicidal
battle).
by Ian Livingstone