FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VI])
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"
HIT DICE: 6 to 8
% IN LAIR: 50%
TREASURE TYPE: [D]
NO. OF ATTACKS: Variable
DAMAGE/ATTACK: 6-36 or by
weapon type
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Chaotic neutral
SIZE: L
LEVEL/X.P. VALUE:
6HD:
V | 400 + 6
7HD:
VI | 575 + 8
8HD:
VI | 925 + 10
Protein polymorphs are intelligent
cellular colonies with the ability to
assume any form they choose.
They may take the form of inanimate
objects or animate creatures
of 8 or fewer HD (depending on the
size of the protein polymorph
- 6, 7 or 8 HD). The form assumed
may actually be that of
several forms connected by a near-invisible
(10% chance of detection)
cord or film of protoplasm. The cells of
the protein polymorph may
specialise or de-specialise at will, taking
on different textures and
colours, changing completely in only one
round.
These 'creatures' are extremely
versatile. They may imitate anything
from a pile of treasure
to a small-sized room, to a party of half a
dozen humans or a dozen
kobolds.
They will, in general, assume any
form likely to draw prey,
for they feed on humans and animals with
little regard for type and
size. They may even mix inanimate objects
within their structure to
add authenticity - a room or a corridor may,
for instance, be part-stone
and part protein polymorph. Imitated
creatures may wear real
clothing and wield real weapons (often
acquired from previous victims).
There are limits to the protein
polymorph's degree of cellular control
- it cannot accurately copy
facial expressions, nor, can it effectively
duplicate the sound of speech.
These limitations may lead to the exposure
of the imposture as animate
creatures. Similarly, if a protein
polymorph disguises itself
as an inanimate object, there is a base
chance of detecting the
imposture from a distance of 10' away, but
upon touch the animate nature
of the cells is instantly revealed.
The normal attack of a protein
polymorph is to bludgeon its prey and
then enfold and crush it,
inflicting 6-36 hit points of damage per
round. When in the form
of weapon-wielding creatures, multiple or
single, it will attack as
the creatures themselves would normally
attack, doing damage by
weapon-type as appropriate.
Protein polymorphs possess
the normal strengths of imitated creatures
but not those creatures'
special abilities.
by Tom Moldvay